OctaneRender™ for Blender 1.30 - 3.2 beta Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

steveps3 wrote:
enricocerica wrote:
steveps3 wrote:Square checker looks horrible. The problem seems to have gone away today anyway. Very odd.
What do you mean ?
You end up with a ring of horrible pixels around your model. Perhaps this is another bug.

Anyway, everything being slightly transparent must be a bug. I certainly didn't happen in the previous release.
Yes it is a bug in Octane, which occurs sometimes if you were rendering with multiple GPUs. This problem is fixed with 1.33.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
vimaxus
Licensed Customer
Posts: 62
Joined: Fri Jan 29, 2010 7:32 pm

Are we to understand a blender 1.33 will be available soon?

Also, is the GPU low priority part difficult to add? It's really useful sometimes.
Marten74
Licensed Customer
Posts: 86
Joined: Sun Mar 11, 2012 2:49 pm

Hello!

I think I might have found a little bug in the UV-editor. After projecting from view, it´s nice to some times use the ctrl + P (pack islands) function. When doing it in the Octane Blender environment it does not behave as it should, at least not for me. To reproduce: create a plane, create a octane material with octane image texture connected. In orthographic view, unwrap, project from view. Finally, ctrl + P. Working for you guys?

Cheers!

::mb
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.;)
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