Yes it is a bug in Octane, which occurs sometimes if you were rendering with multiple GPUs. This problem is fixed with 1.33.steveps3 wrote:You end up with a ring of horrible pixels around your model. Perhaps this is another bug.enricocerica wrote:What do you mean ?steveps3 wrote:Square checker looks horrible. The problem seems to have gone away today anyway. Very odd.
Anyway, everything being slightly transparent must be a bug. I certainly didn't happen in the previous release.
OctaneRender™ for Blender 1.30 - 3.2 beta Win [OBSOLETE]
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hello!
I think I might have found a little bug in the UV-editor. After projecting from view, it´s nice to some times use the ctrl + P (pack islands) function. When doing it in the Octane Blender environment it does not behave as it should, at least not for me. To reproduce: create a plane, create a octane material with octane image texture connected. In orthographic view, unwrap, project from view. Finally, ctrl + P. Working for you guys?
Cheers!
::mb
I think I might have found a little bug in the UV-editor. After projecting from view, it´s nice to some times use the ctrl + P (pack islands) function. When doing it in the Octane Blender environment it does not behave as it should, at least not for me. To reproduce: create a plane, create a octane material with octane image texture connected. In orthographic view, unwrap, project from view. Finally, ctrl + P. Working for you guys?
Cheers!
::mb