Skin Rendering

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

UnCommonGrafix: Thanks, I've posted it on the Lightwave Octane Materials thread

http://render.otoy.com/forum/viewtopic. ... 04#p153004

Face_off: It's just because the images aren't that great for the shader. Was just using a model I had sitting. If you were doing it right, the image wouldn't have eyebrows etc, and you'd have bothered to paint good spec and roughness images.

xxdanbrowne: Cheers, obviously all down to Tony.

UnCommonGrafx: Bottom left are various control nodes. A few are RGB, and a couple are float. For the IOR I had to use LW native nodes.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
tonysculptor
Licensed Customer
Posts: 62
Joined: Fri Aug 16, 2013 12:27 am
Location: Austin, TX
Contact:

I'm glad I was able to help out the community.
I love to make it easier for others to make cool art. Can't wait to see what you all are going to do with it. I've already seen some wips from others that will be coming out soon, and I think they will impress you all.

Best
Tony Reynolds

i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
User avatar
NVN
Licensed Customer
Posts: 504
Joined: Tue Jun 08, 2010 8:10 pm

hi tonysculptor.

I work only with the plugin for C4D and i dont know the standalone version.
User avatar
nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

Hello Tony..

Man you are too kind really..thx soo much for helping us on this skin issue, even your brain dump..it will take a while for me to understand all of it..

Now..i need some help in understanding something, i tried your version2 of the skin shader, and right of the bat without adding any maps i get this pinky-ish color on my model (i guess this was expected) but what its bothering me is the fact that my mesh in the render is showing up faceted not smooth as in the viewport, now this is a Lowrez mesh natively no doubt..so does this mean that your shader cannot be used on lores meshes?

if i subdivide the mesh the render will show up smooth, but then it adds up to the geometry in the videocard, in some situations it would be nice to have a lores mesh when the subject is far away from the camera...

so my question is: how can i use your shader on lorez meshes, without the faceted look?

thx
Attachments
Lili_Tonyskin2_Notsmooth.JPG
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
tonysculptor
Licensed Customer
Posts: 62
Joined: Fri Aug 16, 2013 12:27 am
Location: Austin, TX
Contact:

The smooth normals feature is not on by default. Just enable it and you should be fine.
Tony Reynolds

i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
User avatar
NVN
Licensed Customer
Posts: 504
Joined: Tue Jun 08, 2010 8:10 pm

is there anyone who can tell me where i have to put in my Textures??!?!
I have 3 Mix materials....
2x _Dermis Material
1x _Epidermis Material
tonysculptor
Licensed Customer
Posts: 62
Joined: Fri Aug 16, 2013 12:27 am
Location: Austin, TX
Contact:

You don't need those maps. You just need one Color map and plug it into the Color pin. It handles all the dermis epidermis stuff for you.

If you have masks to mask out the effect of those layers, then you would plug them into the Epidermis Power and Backscatter Power pins. Those are the only controls for the mix materials
Tony Reynolds

i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
Erick
Licensed Customer
Posts: 249
Joined: Thu Sep 13, 2012 9:40 am

amazing work, Tony!!! and thanks for sharing this with us :)

One question, please ... If I wanted to modify this skin set up, so it would look wet or oily, what would be the suggested approach for it?
tonysculptor
Licensed Customer
Posts: 62
Joined: Fri Aug 16, 2013 12:27 am
Location: Austin, TX
Contact:

Just set the roughness to a low value. The closer to 0 the shinier and slicker it will look.
Tony Reynolds

i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
User avatar
nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

Well I dunno
.maybe its a bug in the max plugin..because when I turn that on ( I tried before posting the post) it didnt work for some reason :(.

Cant wait to see your hair and eyes shader :) ;)
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
Post Reply

Return to “Works In Progress”