
Feature Request: Rounded Edges
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
This weekend (labor day) would have been perfect for playing with some new toys... I just finished two large gigs and waiting for answers from clients before starting next ones... oh well. Octane team is likely gone for the weekend...


Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
This thread is six months old, and has had very good reception and support from the community. Between then and now -- I've left and checked back, still remaining hopeful this will show. I wouldn't say posting feature requests is entirely pointless. I am positive within six months at least one developer from Otoy has seen this thread -- I can only deduce that this particular feature seems to be very problematic to implement on the GPU, hence the silence -- if it's not working, why announce it? I respect that. Still, I remain hopeful that a group of very intelligent people will one day hammer through to the solution and bring this feature to Octane.Seekerfinder wrote:Mikel,
Good overview - thanks.
I agree about the rounded edges thing!
And I would hope that HDRI + sun and real displacement be on the list as well before OpenCL!
But I've learned to appreciate Octane as it is since Apple, erm I mean Otoy, seems to have their own feature priority list and there seems to be little point posting feature requests. Who knows what the wizards at Apple (damn!), Otoy headquarters will impliment next (not referring to the recent leak re 1.5 features of course!)
Seeker(sometimes)Finder
Mikel
Windows 8.1 | OctaneRender® v2.0 | Intel Core i7 4770K | 32GB RAM | x2 GeForce GTX 780 Ti SC (3GB/ea.)
Twitter: MikelMNJ
Twitter: MikelMNJ
- natalievfx
- Posts: 43
- Joined: Fri Jul 27, 2012 11:57 pm
- Location: Los Angeles
- Contact:
Is this still on the radar? Just wondering because it would make I a big difference in my workflow. I try and keep things fairly lowpoly to conserve GPU memory:) I would really like to hear any word if they are even thinking about adding it in.
+1000
Thank you!
+1000
Thank you!
Hi Natalie, yes it's still on the radar.
+1 I want this too!!!!
A solution exists
http://www.mariussilaghi.com/products/quad-chamfer
http://www.mariussilaghi.com/products/quad-chamfer
+
1 for round edge shader/texture
@bicket quad chamfer does not work with CAD models converted to polies.
1 for round edge shader/texture
@bicket quad chamfer does not work with CAD models converted to polies.
Win7x64/ Dual Xeon [email protected]/ 48GB RAM/ 2x GTX Titan 6GB/ 1x GTX 670 4GB
http://www.alexbroeckel.com
http://www.alexbroeckel.com
That's because the conversion to poly is always horrible. It's a real issue that developers should fix.raybender wrote:@bicket quad chamfer does not work with CAD models converted to polies.
The only pachage that does a quite acceptable job is MOI3d.