Preview of OctaneRender for Cinema 4D
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
you're welcome;)
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- videoprice
- Posts: 23
- Joined: Mon May 14, 2012 7:41 am
Hi aoktar. First, thank you for your hard work. Maybe you know official date release of this great plugin?
Happy new year for all:)
Richard
Happy new year for all:)
Richard
hi aoktar, thanks for sharing 
i'm a bit confused, in the basic tab you choose the type of material, right? why you need use colour, use specular ecc ?
could it be possible to have the same parameters and order of the octane one?
for every parameter we have three values, colour, float and texture, this means that we could mix them all toghether?
it's a pleasure to see that all could be animated, this is the real power of the integration
thanks again for your fantastic work
ciao beppe

i'm a bit confused, in the basic tab you choose the type of material, right? why you need use colour, use specular ecc ?
could it be possible to have the same parameters and order of the octane one?
for every parameter we have three values, colour, float and texture, this means that we could mix them all toghether?
it's a pleasure to see that all could be animated, this is the real power of the integration

thanks again for your fantastic work

ciao beppe
use colour, use specular etc. is garbage:) will be removed. i'm trying to find most usefull and natural method to inject octane textures. may be remove the float and color nodes that you see. Now works with different priority, first is texture slow, second color and last one is float value. if you put a node to texture slot, which is activated. else float or color.
Also all nodes is animatable, i'll post a nice video to show how is working. It's very useful and funny on realtime previews.
And last one, material type can be change suddenly to another type.
thanks for your comments
Also all nodes is animatable, i'll post a nice video to show how is working. It's very useful and funny on realtime previews.
And last one, material type can be change suddenly to another type.
thanks for your comments
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- mainframefx
- Posts: 127
- Joined: Fri Feb 03, 2012 1:52 pm
- Contact:
This is looking really promising so far! Can't wait to get my hands on that.
Is there any eta when the beta test will start?
Is there any eta when the beta test will start?
i7-3930K@4,8GHz | 64GB RAM | 2x GTX 560 Ti 448 | Windows 7 x64 SP1
i7-3930K@4,2GHz | 32GB RAM | 1x GTX 560 Ti 448 | Windows 7 x64 SP1
i7-2600K@4,4GHz | 16GB RAM | 1x GTX 560 Ti 448| 1x Quadro 2000D | Windows 7 x64 SP1
i7-3930K@4,2GHz | 32GB RAM | 1x GTX 560 Ti 448 | Windows 7 x64 SP1
i7-2600K@4,4GHz | 16GB RAM | 1x GTX 560 Ti 448| 1x Quadro 2000D | Windows 7 x64 SP1
i guess between 2-4 weeks 

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
it's depend to Octane features, we can try some tweaks but it can be a bad idea. Best is to wait the octane for implementings
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- natalievfx
- Posts: 43
- Joined: Fri Jul 27, 2012 11:57 pm
- Location: Los Angeles
- Contact:
Hello Aoktar,
We have an upcoming project for Geico that we would love to render using Octane Render. As of right now we are just using the exporter. This is not optimal because it takes 40 seconds to export the scene with all the geo and textures and then 20 seconds to render in Octane. I would love to use your new plugin on this project even if it is not fully finished just to shave of 40 seconds of render time. We will be rendering about 8 different 30 second spots so each second counts. Thank you so much. We really appreciate the good work you are doing.
-Natalie
We have an upcoming project for Geico that we would love to render using Octane Render. As of right now we are just using the exporter. This is not optimal because it takes 40 seconds to export the scene with all the geo and textures and then 20 seconds to render in Octane. I would love to use your new plugin on this project even if it is not fully finished just to shave of 40 seconds of render time. We will be rendering about 8 different 30 second spots so each second counts. Thank you so much. We really appreciate the good work you are doing.
-Natalie