OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

areafilm wrote:
gabrielefx wrote: ...the new 3.01 is slower than the 3.00c.
Regards
If you try your scene in Standalone version.. it's more fast and has more quality render.. try.. I don't know because.. Is it not possible use 3DSmax 2013 with standalone throught export plugin?
Having done more tests I can say that the 3.01 renders better than the 3.00.
In 3ds Max if we copy-->instance many copies of the same objects we get instances...:)
In theory making flat all instances we will get better performances, this is valid for scenes with few objects.
Is not possible to have a kernel that disables instances. We requested this feature for one year...:) (instances)
Then, as Marcus said in another post, all the new Octane features will slow down a little bit the performances but we get more features.

Regarding quality, for example caustics, light distribution, shadows, I don't think that exist differences between Octane standalone and Octane for Max. The quality is the same and recognizable in every render posted in the Gallery.
Probably, for the fact that in Max we have more realtime controls over all parameters, we get slight lower speed and much noise (because the speed)

Why export from Max to Octane standalone? Imagine a complex scene with characters animations, instanced geometries, dynamics, keyframed shaders...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
cgp
Licensed Customer
Posts: 19
Joined: Fri Feb 03, 2012 11:40 pm

Karba wrote:
cgp wrote:
Karba wrote:
Is it just black screen, or checker?
Checker
What GPU do you use.
Do you use this 3.01 plugin version?
quadro 5000.
yes, it atarted hapennin after upgrading to 3.01 in max 2012.
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tonycho
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Posts: 391
Joined: Mon Jun 07, 2010 3:03 am
Location: Surabaya - Indonesia
Contact:

Hi Karba
please check

when I download livedb material (veludo (velvet) from Elvissuperstar007)
the falloff parameter is missing

I am using max 2013
Attachments
material livedb bug.jpg
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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nildoe
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Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
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I Just installed 3.01, and i also have a problem with this version, only checker appears... Using
3dsmax 2011 64Bits.

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Mix material is not working.
2nd material always renders white.

Suv
boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

hey karba
tnx for the release.
any news regarding kepler cards? 4 gtx 680 are idling here....
cheers
boris
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder :))
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

nildoe wrote:I Just installed 3.01, and i also have a problem with this version, only checker appears... Using
3dsmax 2011 64Bits.

Nildo
Do you use old GPU 2xx? It isn't supported in this version.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

boris wrote:hey karba
tnx for the release.
any news regarding kepler cards? 4 gtx 680 are idling here....
cheers
boris
This version will work with Kepler. (20% slower then it should)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

suvakas wrote:Mix material is not working.
2nd material always renders white.

Suv
It works.
Have you set any material to 2nd slot?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

tonycho wrote:Hi Karba
please check

when I download livedb material (veludo (velvet) from Elvissuperstar007)
the falloff parameter is missing

I am using max 2013
I will fix that.
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