That is third party product.merid888 wrote:thanks karba for all information, but, where i can get this scatter ?
regards
I don't want to make an advertisement here, but...
http://rendering.ru/ru_en/multiscatter.html
That is third party product.merid888 wrote:thanks karba for all information, but, where i can get this scatter ?
regards
It is possible. Octane don't consume so much memory.cecofuli wrote:Hi Karba,
I see you are an active programmer ))) compliments![]()
My question: do you think it's possible to make this scene in Octane and Multiscatter?
The problem is if it's possible with "only" 4GB RAM Nvidia graphic card.
SIDE NOTE: with VRay, I used 22 GB RAM with tons of 4-8K MAPS, 2D displacement, 3D displacement, Multiscatter and none Normal Bump Map![]()
Do I need to turn the object to scatter into a movable proxy first? does it work with the default 3dsmax scatter command as well?Karba wrote:you need 3.00c or latercandemirdesign wrote:Hi i am tried the multiscatter+ octane some test scene
there is nothing happened.Octane not show the proxys
3dmax 2012+multiscatter 1.09c+octane 3.00b
Do you have CPU or GPU 4Gb memory?justix wrote:Do I need to turn the object to scatter into a movable proxy first? does it work with the default 3dsmax scatter command as well?Karba wrote:you need 3.00c or latercandemirdesign wrote:Hi i am tried the multiscatter+ octane some test scene
there is nothing happened.Octane not show the proxys
3dmax 2012+multiscatter 1.09c+octane 3.00b
anyone little tutorial please? I'm playing with boxes and it is fine but when merge a bush or tree everything become so slow and most of the time it hangs on opening octane viewport
Only got 4mb system really, should I rise the memory? frustrating....
Karba wrote:justix wrote:Karba wrote:
Do you have CPU or GPU 4Gb memory?
voxelisation could take a lot of RAM.