OctaneRender® 1.025 instancing preview test build

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RayTracey
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face wrote:Next and last try.
Seams that all works correct.
Maybe it is possible to use the unused matrix values for color information and then add a checkbox to use the color from the matrix?

face
:o Incredible! How much memory does this scene use?
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face
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RayTracey wrote:
face wrote:Next and last try.
Seams that all works correct.
Maybe it is possible to use the unused matrix values for color information and then add a checkbox to use the color from the matrix?

face
:o Incredible! How much memory does this scene use?
Thanks all ;)

Up to 3.5GB on init, rendering with 2.8GB system memory.
GPU 245MB.
1mio instances of a 80tri cone.

face
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AndreaMannori
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Happy like a mad :D
So, can we clone an object by using points that compose another object?
Andrea Mannori

win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
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Daniel79
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hi ..
if i want to copy an object of 1 meter in all direction (x,y,z), the matrix is: 1 0 0 0 1 0 0 0 1 0 0 0????
only traslation...no rotation or scale..
I try to write this matrix but don't work correct!!
SORRY, MY ENGLISH IS BAD!
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mirobimbo
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Can anyone make a simple tutorial for instance, please? Grass for example.
Sorry my English.
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steveps3
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Daniel79 wrote:hi ..
if i want to copy an object of 1 meter in all direction (x,y,z), the matrix is: 1 0 0 0 1 0 0 0 1 0 0 0????
only traslation...no rotation or scale..
I try to write this matrix but don't work correct!!
If you just want to move by one unit then you matrix should be

1,0,0,1,0,1,0,0,0,0,1,0

Which is better demonstrated if you write it

1,0,0,1
0,1,0,0
0,0,1,0

The last column is used for translation. So the 1 in the last column will move the object 1 until in the X. You can use the second and third columns to move on the Y and Z axis.
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ROUBAL
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Wow ! Incredible fury dragon ! I don't understand how it is done, but it looks wonderful ! :shock:
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pixelrush
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@face > Maybe it is possible to use the unused matrix values for color information and then add a checkbox to use the color from the matrix?

I like this idea. 8-) It would allow colour variation, perhaps specified as random within a range (thinking of autumn leaves) or 2 alternate colours with a slider for weighting (such as for flecked carpet and such) and could also be useful to identify the instance in the view while transforming it as I suggested previously by temporarily setting it to shocking pink or whatever. :geek:

And please Otoy don't end up making the Standalone the poor cousin of the plugins. ;)
Last edited by pixelrush on Fri Jul 20, 2012 11:58 pm, edited 1 time in total.
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Elvissuperstar007
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error not renamed
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pixelrush
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For instancing editing purposes I was thinking it might be useful to incorporate an up/down increment for the rotate, scale, translate XYZ settings for the node inspector panel with Shift+RMB for 0.1 increments and Alt+RMB for tens....perhaps a little triangle at the start and end of the number field... :arrow: :mrgreen: the sliders are too coarse for small refinements.

This instancing is certainly cool though. I think you have it about about 98% right. Well done guys. Looking forward to the official release soon :)
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GTS 250 display + 2 x GTX 780 cuda| driver 331.65
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