Octane Render 1.022 beta2.2 RC2 available [obsolete]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
this is with pathtracing only ?
and filtering off ?
We're aware of it, afaik i'm working on it right now.
i can reproduce it with pathtracing, not directlighting.
and, i can reproduce it always with filtering which is normal and we won't fix. (we will instead remove it and replace this with a better system in 2.3)
Radiance
and filtering off ?
We're aware of it, afaik i'm working on it right now.
i can reproduce it with pathtracing, not directlighting.
and, i can reproduce it always with filtering which is normal and we won't fix. (we will instead remove it and replace this with a better system in 2.3)
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Actually there was no textures, white walls, white floor diffuse materials , and there is no OCS file, only OBJ manually imported. Pathtracing.
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- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
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Don't know if this has been reported yet but the inverse map for opacity doesn't seem to work, the state changes but it has no effect.
Edit:The change is not applied immediately, changing direct lighting <> path tracing applies the changes.
Edit:The change is not applied immediately, changing direct lighting <> path tracing applies the changes.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
we're aware of it (afaik we already fixed it today)enricocerica wrote:Don't know if this has been reported yet but the inverse map for opacity doesn't seem to work, the state changes but it has no effect.
Edit:The change is not applied immediately, changing direct lighting <> path tracing applies the changes.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- mib2berlin
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I'll try to not sound insolent, but i think it is the time to put a "stable" 2.2 demo for all users on the way.
You have so much input to change something what everybody like.
I'll want you to bother with discussion about alpha vs. beta software, but I would like to see RC 3 or RC 4 of 2.2before you go up to 2.3.
Just my 2 €, mib
You have so much input to change something what everybody like.
I'll want you to bother with discussion about alpha vs. beta software, but I would like to see RC 3 or RC 4 of 2.2before you go up to 2.3.
Just my 2 €, mib
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Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
I guess it will have been solved, but as already reported mib2berlin I can confirm that fails when change the state of smooth, it only works when you switch between directlight and pathtracing.
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
Hi,mib2berlin wrote:I'll try to not sound insolent, but i think it is the time to put a "stable" 2.2 demo for all users on the way.
You have so much input to change something what everybody like.
I'll want you to bother with discussion about alpha vs. beta software, but I would like to see RC 3 or RC 4 of 2.2before you go up to 2.3.
Just my 2 €, mib
we're doing our best to provide a solid RC3.
That one will be the last, we really need to focus on the next stuff.
Offcourse if it has any remaining major issues we will not make it final and provide an RC4.
We've got several reviewers awaiting the 2.2 final.
After all it's still a beta.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB