Hey guys...
I´m really confused how to use the script.
Could you guys do a video tutorial explaining how to use?
The script works but i need to configure the scene in octane but i don´t know how to do it.
I will really appreciate that.
cya!
Beta 2.2 RC1: Maya exporter plugin (unofficial)
Moderator: JimStar
I think the plugin works only with 1.022beta RC1, not with 1.021.SheepFactory wrote: Since its working for others I must be doing something wrong. By the way I am on version 1.021 beta 2.1 if it matters.
You might want to try the latest OC release see if it works.
Best,
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
Right, some feature are only v2.2.
When you export them to 2.1 you become an error.
When you export them to 2.1 you become an error.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
bazuka,
Great script! Has been working well for me on May 2011 x64. One little bug I have encountered:
The progress bar that pops up when rendering an animation gives a percentage value %, but seems to actually be counting frames. So for my 300 frame animation, the progress bar says 30% when rendering frame 30 and 82% when rendering frame 82, rather than actually calculating the percentage of completeness out of the 300 frames.
At first I thought the issue only cosmetic, but once the render completes frame 100, the batch stops because the script thinks the animation is complete. Really though when it thinks the batch complete it is only on frame 100 of 300 total frames. Does that make sense? So the script can't render more than 100 frames at a time currently. The same thing happened when I relaunched Maya and rendered 101 to 300... it stopped at 201.
Also, in order to get the script to render another sequence after completing 100 frames, you must close Maya, relaunch, and re-setup the batch script for the remaining frames. If you don't restart Maya, it only renders the first frame and stops (never launches the percentage window).
Hope this helps. Again, great script, it has been totally stable for me during those 100 frame batches and matches the camera perfectly. Thanks for your hard work!
Great script! Has been working well for me on May 2011 x64. One little bug I have encountered:
The progress bar that pops up when rendering an animation gives a percentage value %, but seems to actually be counting frames. So for my 300 frame animation, the progress bar says 30% when rendering frame 30 and 82% when rendering frame 82, rather than actually calculating the percentage of completeness out of the 300 frames.
At first I thought the issue only cosmetic, but once the render completes frame 100, the batch stops because the script thinks the animation is complete. Really though when it thinks the batch complete it is only on frame 100 of 300 total frames. Does that make sense? So the script can't render more than 100 frames at a time currently. The same thing happened when I relaunched Maya and rendered 101 to 300... it stopped at 201.
Also, in order to get the script to render another sequence after completing 100 frames, you must close Maya, relaunch, and re-setup the batch script for the remaining frames. If you don't restart Maya, it only renders the first frame and stops (never launches the percentage window).
Hope this helps. Again, great script, it has been totally stable for me during those 100 frame batches and matches the camera perfectly. Thanks for your hard work!
Win7 64 | i7 860 | 8GB | GTX260
On a new project, at the first lanch, Octane create a new scene.Elvio wrote:I have 1 question.
How you guys setup a scene in octane if when you launch the script he opens a default scene in octane?
Well, a tutorial would be really appreciated!
cya!
In this scene you should setup the materials and so on. Save it.
After that, Octane use ever the saved one.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
ok - just had a chance to try again. The script works only after I enter the path to the application manually because of two problems with the Mac version of Maya 2011 (it's a Qt problem): If you use OS-native dialogs, like I do, you can pick Octane.app but not the binary. If you use the Maya dialogs, it lets you go inside Octane.app but not select the binary. Yes, Maya 2011 is a train wreck.
So, in order for the script to work, I have to manually enter the path every time. So please add the path automatically to the script:
/Applications/octane.app/Contents/MacOS/octane
That's where the binary is and I don't think anyone's going to move it so I'd even say that having the option is overkill.
Also - just noticed another problem. Because Maya 2011 is a train wreck, render dialogs float above all apps so when the render is launched, the Maya Exporter script window sits on top of everything else, even when Maya is in the background. This is a problem in all versions, I think (not just the Mac one).
So, in order for the script to work, I have to manually enter the path every time. So please add the path automatically to the script:
/Applications/octane.app/Contents/MacOS/octane
That's where the binary is and I don't think anyone's going to move it so I'd even say that having the option is overkill.
Also - just noticed another problem. Because Maya 2011 is a train wreck, render dialogs float above all apps so when the render is launched, the Maya Exporter script window sits on top of everything else, even when Maya is in the background. This is a problem in all versions, I think (not just the Mac one).
wow
so many questions, ill try to answer 1by1
@michdolan
yes ur right, i wrote frames but its %
ill change that (and the progress bug u just said)
i will upload new ver of script today with, fix for any camera and light support...
@Elvio
im preparing the tutorial, im just waiting for gtx260 coz the 9500GT i have at the moment is a piece of junk i cant record video coz everything freezes
@cgbeige
great to hear that u find the way to start the script, u can save settings
so u dont have to type again
u mean the progrees bar window, when u hit render anim?
or ur talking about the main window for exporter?
cheers

so many questions, ill try to answer 1by1
@michdolan
yes ur right, i wrote frames but its %

i will upload new ver of script today with, fix for any camera and light support...
@Elvio
im preparing the tutorial, im just waiting for gtx260 coz the 9500GT i have at the moment is a piece of junk i cant record video coz everything freezes

@cgbeige
great to hear that u find the way to start the script, u can save settings

u mean the progrees bar window, when u hit render anim?
or ur talking about the main window for exporter?
cheers
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460