Octane Render 1.021 beta2.1 RC1 available [obsolete]

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radiance
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cgbeige wrote:nice to see that my icons made it into this build. You guys move quickly
yeah, and thanks a lot for making them :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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radiance
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mnemonicmethod wrote:X11 installed and same problem... :cry:

I think I will install snowleopard and give it a try !!!! because I don't see other solution for the moment ...
have you installed the whole xcode package yet ?

Radiance
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Whichway
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I can now confirm that missing drivers were my problem. CUDA 3.0 Notebook Developer Drivers required for 8000M series devices. RC1 now working on both my platforms.

Whichway
Win 7 64 Ultimate | GeForce 8600M GT | nVidia 197.16 | Core 2 Duo T9600 @ 2.50 GHz | 4 GB {being retired}
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radiance
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Whichway wrote:I can now confirm that missing drivers were my problem. CUDA 3.0 Notebook Developer Drivers required for 8000M series devices. RC1 now working on both my platforms.

Whichway
nice ;)

Radiance
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mnemonicmethod
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yes !!!!! I've used the original installation CD that came with the computer and installed the X11 application ...
cgbeige
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I can't get command line rendering to work. At first it tripped on the space in the path even though there was an escape character before it in the Terminal and then it just failed to load the mesh, saying it wasn't usable.
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radiance
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cgbeige wrote:I can't get command line rendering to work. At first it tripped on the space in the path even though there was an escape character before it in the Terminal and then it just failed to load the mesh, saying it wasn't usable.
have you tried placing it between brackets ? eg "/path/to/some file/file.obj" ?

Radiance
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radiance
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mnemonicmethod wrote:yes !!!!! I've used the original installation CD that came with the computer and installed the X11 application ...
X11 is not Xcode.

you need to install Xcode, not X11.

Radiance
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[gk]
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cgbeige wrote:I can't get command line rendering to work. At first it tripped on the space in the path even though there was an escape character before it in the Terminal and then it just failed to load the mesh, saying it wasn't usable.
@echo off
for %%f in (*.obj) do (
start "" /wait "C:\Program Files\Refractive Software\Octane Render 1.02 x64\octane.exe" -e -m %1 -r c:\test\%%f -s 400 -o c:\test\test_%%~nf.png c:\test\master.ocs
)
pause

correct formatting, use that to boot your main node : name.bat name.obj
Amiga 1000 with 2mb memory card
cgbeige
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Thanks but I'm on OS X and I made sure to get rid of the spaces to make sure it wasn't tripping on that.

Any ideas if it's my syntax or something?:

http://grab.by/3XVE

The node exists and the file loads fine.
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