I have this error:
It happens when I just export the OBJ-File.
I don't know why there is no permission to the Folder.
Does anybody have an idea what I do wrong ?
Kind regards
Alain
I'm using the latest official 2.6.1.0, r42615 Build from the Blender.org homepage.[Unsupported] Blender plugin v1.12
It seems that I'm simply to stupid 
I even can't make it run with a simple cube.
I'm testing with the latest Octane beta 2.57.
In Blender I click on "Render Stillimage", Octane starts, but in Octane everything is black (yes I have sun in Blender).
Please tell me which basics I do wrong.
Edit:
Now I'm definitily completely confused: It works when I close Octane and open the *.ocs-File which the Exportscript created.
But the error in my posting before this one is still not solved.
Kind regards
Alain

I even can't make it run with a simple cube.
I'm testing with the latest Octane beta 2.57.
In Blender I click on "Render Stillimage", Octane starts, but in Octane everything is black (yes I have sun in Blender).
Please tell me which basics I do wrong.
Edit:
Now I'm definitily completely confused: It works when I close Octane and open the *.ocs-File which the Exportscript created.
But the error in my posting before this one is still not solved.
Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
Sounds like you should look for some pages above and there you'll find link to this topic.
(To make sure if that links can be useful tou you, try navigate in Octane's "Render view" first).
(To make sure if that links can be useful tou you, try navigate in Octane's "Render view" first).
@Alain: can you also send the lines before in the log? and may be attach a simple scene so I've a look?
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
@yoyoz
Here is more detailet Consoleoutput: I hope it helps to find a solution.
Why does the script wanna copy something into a folder that not exists ?
And why are there double backslashes in a directorypath ?
Kind regards
Alain
Here is more detailet Consoleoutput: I hope it helps to find a solution.
Why does the script wanna copy something into a folder that not exists ?
And why are there double backslashes in a directorypath ?
Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
Default setting is to copy images found in texture slots to the project directory. If there's a malformed texture name/path or if the target directory doesn't exist then you'll get trouble. You can disable "Copy Images" from "Octane Export Settings" if you want the plugin to ignore them, but I suggest you also review all your texture slots to check for inconsistencies.
All filenames are converted to absolute canonical paths using python OS functions when they're required for system calls such as copying files or calling Octane. This results in double backslashes being displayed for Windows (probably in order to avoid single backslash to be interpreted as an escape character). This is normal for logs during copy file and Octane launch (assuming you consider normal using Windows for serious stuff).
All filenames are converted to absolute canonical paths using python OS functions when they're required for system calls such as copying files or calling Octane. This results in double backslashes being displayed for Windows (probably in order to avoid single backslash to be interpreted as an escape character). This is normal for logs during copy file and Octane launch (assuming you consider normal using Windows for serious stuff).
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Thanks for your explanations.
But I don't understand what kind of solution you recommend ?
The Doublebackslash is normal ? But why is there a permission Error ? The User Administator has writingrights to everything.
When I check for missing Textures in Blender (File->External Date->Report Missing Files) then everthing seems to be ok.
So why should there be a Texture or Texturepath problem ?
Please try to explain your solution as simple as possible, I'm a User not a Coder
Kind regards
Alain
But I don't understand what kind of solution you recommend ?
The Doublebackslash is normal ? But why is there a permission Error ? The User Administator has writingrights to everything.
When I check for missing Textures in Blender (File->External Date->Report Missing Files) then everthing seems to be ok.
So why should there be a Texture or Texturepath problem ?
Please try to explain your solution as simple as possible, I'm a User not a Coder

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
Yes, double backslashes are normal.
The plugin found a texture which is reported as being "C:\Users\Administrator\Desktop\blender-2.61-release-windows64" by blender. This is why you have an issue as it seems to be a folder rather than a file. I don't know how this can happen but you should manually check that your textures are all external (ie not packed inside the blend file) or disable the image copy from the options.
The plugin tried to copy a folder as if it was a file, giving the error. Although this is unrelated, Administrator doesn't have the right to write everywhere without notice if you have UAC enabled. On a side note, you shouldn't be working as Administrator.
If you still can't get it to work, please send me a PM with a link to your blend file.
Hope it helps!
The plugin found a texture which is reported as being "C:\Users\Administrator\Desktop\blender-2.61-release-windows64" by blender. This is why you have an issue as it seems to be a folder rather than a file. I don't know how this can happen but you should manually check that your textures are all external (ie not packed inside the blend file) or disable the image copy from the options.
The plugin tried to copy a folder as if it was a file, giving the error. Although this is unrelated, Administrator doesn't have the right to write everywhere without notice if you have UAC enabled. On a side note, you shouldn't be working as Administrator.
If you still can't get it to work, please send me a PM with a link to your blend file.
Hope it helps!
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Yes, I'm loged in as "Administrator".aLeXXtoR wrote:Are you sure that "Administrator" is your profile?
No there are none of them.aLeXXtoR wrote: You hide your paths on screenshots — are there any space characters, non-latin symbols?
Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit