Have yet to test this release in a production environment but initial test are good, Pause works great now and Render Region together with the pickers seems to be working really well. Shame that any of the pickers reset the Viewport Navigation, but for me not a high priority. Denoiser is very promising.
Many thanks.
OctaneRender 3 for Modo [OBSOLETE]
Moderator: face_off
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
face_off wrote:What specific features would you like pls?Would it be possible to enhance the nodegraph function in modo to get Standalone Features into modo?
Now it is possible to build shaders with a nodegraph. But it would be even nicer if it wasn't limited to that.
Paul
Functions like the OSL Camera. One could use Features that aren't implemented yet
I have now added the OSX build to the Octane 4.00 TEST build at the top of this thread.
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have problems with high polycount meshs again, message to raise the count supported. I thought that version 4 this problem was dead. 2gtx 1070 and 1 1080ti. Again in Maya I dont have this problem. About 17 million polygons.
Same problem of other post about inaccuracy. Sometimes work sometimes dont.
Same problem of other post about inaccuracy. Sometimes work sometimes dont.
Last edited by Tharso on Tue Sep 18, 2018 4:21 pm, edited 2 times in total.
- matrix2012
- Posts: 112
- Joined: Thu Sep 13, 2012 5:40 pm
Hi,
Please
Octane Render for Modo 4.00 TEST build Linux Version .
Please
Octane Render for Modo 4.00 TEST build Linux Version .
- marcus1070
- Posts: 45
- Joined: Mon Nov 07, 2011 3:14 pm
- Location: Brisbane - AU
- Contact:
Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..
i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.
o/
gtx760
driver: 398.75
cuda: 9.2
in modo plugin, when denoise pass runs, goes infinite and slow down everything..
i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.
o/
gtx760
driver: 398.75
cuda: 9.2
- Win 10 Pro 64bit
- 64gb Ram
- RTX 3090
- RTX 2080
- Nvidia driver version: 516.94
- Cinema 4d r25
- Plugin version Studio+ 2022.1(r7)
http://www.marcusrizzo.com
- 64gb Ram
- RTX 3090
- RTX 2080
- Nvidia driver version: 516.94
- Cinema 4d r25
- Plugin version Studio+ 2022.1(r7)
http://www.marcusrizzo.com
Pls delete the dll you copied - Octane will automatically manage that. What exactly do you mean by "hd renders"? Can you pls post a screenshot of your Devices panel from both the plugin and Octane Standalone.Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..
i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.
Can you pls provide the information that I requested in that post.I have problems with high polycount meshs again, message to raise the count supported. I thought that version 4 this problem was dead. 2gtx 1070 and 1 1080ti. Again in Maya I dont have this problem. About 17 million polygons.
Same problem of other post about inaccuracy. Sometimes work sometimes dont.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- marcus1070
- Posts: 45
- Joined: Mon Nov 07, 2011 3:14 pm
- Location: Brisbane - AU
- Contact:
i already deleted that and downloaded again...face_off wrote:Pls delete the dll you copied - Octane will automatically manage that. What exactly do you mean by "hd renders"? Can you pls post a screenshot of your Devices panel from both the plugin and Octane Standalone.Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..
i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.
Paul
HD, = preview mode off
- Win 10 Pro 64bit
- 64gb Ram
- RTX 3090
- RTX 2080
- Nvidia driver version: 516.94
- Cinema 4d r25
- Plugin version Studio+ 2022.1(r7)
http://www.marcusrizzo.com
- 64gb Ram
- RTX 3090
- RTX 2080
- Nvidia driver version: 516.94
- Cinema 4d r25
- Plugin version Studio+ 2022.1(r7)
http://www.marcusrizzo.com
This sounds like a non-plugin issue, so suggest you test in Octane Standalone and report to OTOY in the Octane 4.00 Standalone release thread if needed.I'm doing my first tests, and I have a question: is it normal that AI Light and Denoiser slow down renders instead of speed them up?
If you can provide an exact set of steps for me to follows to reproduce this issue, I will investigate further.Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question