OctaneRender 3 for Modo [OBSOLETE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Have yet to test this release in a production environment but initial test are good, Pause works great now and Render Region together with the pickers seems to be working really well. Shame that any of the pickers reset the Viewport Navigation, but for me not a high priority. Denoiser is very promising.

Many thanks.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

face_off wrote:
Would it be possible to enhance the nodegraph function in modo to get Standalone Features into modo?

Now it is possible to build shaders with a nodegraph. But it would be even nicer if it wasn't limited to that.
What specific features would you like pls?

Paul

Functions like the OSL Camera. One could use Features that aren't implemented yet
User avatar
face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have now added the OSX build to the Octane 4.00 TEST build at the top of this thread.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
Tharso
Licensed Customer
Posts: 281
Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil
Contact:

I have problems with high polycount meshs again, message to raise the count supported. I thought that version 4 this problem was dead. 2gtx 1070 and 1 1080ti. Again in Maya I dont have this problem. About 17 million polygons.
Same problem of other post about inaccuracy. Sometimes work sometimes dont.
Last edited by Tharso on Tue Sep 18, 2018 4:21 pm, edited 2 times in total.
matrix2012
Licensed Customer
Posts: 112
Joined: Thu Sep 13, 2012 5:40 pm

Hi,

Please
Octane Render for Modo 4.00 TEST build Linux Version .
marcus1070
Licensed Customer
Posts: 45
Joined: Mon Nov 07, 2011 3:14 pm
Location: Brisbane - AU
Contact:

Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..

i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.

o/

gtx760
driver: 398.75
cuda: 9.2
- Win 10 Pro 64bit
- 64gb Ram
- RTX 3090
- RTX 2080
- Nvidia driver version: 516.94
- Cinema 4d r25
- Plugin version Studio+ 2022.1(r7)


http://www.marcusrizzo.com
User avatar
face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..

i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.
Pls delete the dll you copied - Octane will automatically manage that. What exactly do you mean by "hd renders"? Can you pls post a screenshot of your Devices panel from both the plugin and Octane Standalone.
I have problems with high polycount meshs again, message to raise the count supported. I thought that version 4 this problem was dead. 2gtx 1070 and 1 1080ti. Again in Maya I dont have this problem. About 17 million polygons.
Same problem of other post about inaccuracy. Sometimes work sometimes dont.
Can you pls provide the information that I requested in that post.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
GOTHACOM
Licensed Customer
Posts: 22
Joined: Wed Feb 07, 2018 3:11 pm

I'm doing my first tests, and I have a question: is it normal that AI Light and Denoiser slow down renders instead of speed them up?
Rendertime (4k, 1024samples): 6m 21s (No AI Light, No Denoiser, No Adaptive Sampling)
Rendertime (4k, 1024samples): 6m 21s (No AI Light, No Denoiser, No Adaptive Sampling)
Rendertime (4k, 1024samples): 7m 19s (AI Light, No Denoiser, No Adaptive Sampling)
Rendertime (4k, 1024samples): 7m 19s (AI Light, No Denoiser, No Adaptive Sampling)
Rendertime (4k, 1024samples): 11m 54s (AI Light, Denoiser, No Adaptive Sampling)
Rendertime (4k, 1024samples): 11m 54s (AI Light, Denoiser, No Adaptive Sampling)
G
marcus1070
Licensed Customer
Posts: 45
Joined: Mon Nov 07, 2011 3:14 pm
Location: Brisbane - AU
Contact:

face_off wrote:
Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..

i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.
Pls delete the dll you copied - Octane will automatically manage that. What exactly do you mean by "hd renders"? Can you pls post a screenshot of your Devices panel from both the plugin and Octane Standalone.

Paul
i already deleted that and downloaded again...

HD, = preview mode off
Modo
Modo
Standalone
Standalone
- Win 10 Pro 64bit
- 64gb Ram
- RTX 3090
- RTX 2080
- Nvidia driver version: 516.94
- Cinema 4d r25
- Plugin version Studio+ 2022.1(r7)


http://www.marcusrizzo.com
User avatar
face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I'm doing my first tests, and I have a question: is it normal that AI Light and Denoiser slow down renders instead of speed them up?
This sounds like a non-plugin issue, so suggest you test in Octane Standalone and report to OTOY in the Octane 4.00 Standalone release thread if needed.
Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..
If you can provide an exact set of steps for me to follows to reproduce this issue, I will investigate further.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Post Reply

Return to “Foundry Modo”