I have updated the TEST build installers at the top of this thread with:
3.08.0.131
- Compiled with Octane 3.08
I expect these will become the next STABLE build unless there are issues found in the next few days.
Thanks
Paul
OctaneRender 3 for Modo [OBSOLETE]
Moderator: face_off
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have updated the links at the top of this thread to migrated release 3.08.0.131 through to the current STABLE build.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Thank you for the new Build!
Is it already possible to use the osl cameras in Modo? Thanks in advance
Is it already possible to use the osl cameras in Modo? Thanks in advance
I have updated the STABLE installers at the top of this thread with:
3.08.1.132
- Compiled with Octane 3.08.1
- Fixed crash when rendering a Front Projection with no camera assigned
- Fixed issue (introduced in 3.08.0.128) where Image map powers were being set to 0 when creating Octane Overrides
- Fixed crash on OSX when loading an OBJ file. This requires Modo12.1v1 or later
Thanks
Paul
3.08.1.132
- Compiled with Octane 3.08.1
- Fixed crash when rendering a Front Projection with no camera assigned
- Fixed issue (introduced in 3.08.0.128) where Image map powers were being set to 0 when creating Octane Overrides
- Fixed crash on OSX when loading an OBJ file. This requires Modo12.1v1 or later
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
This is not currently possible, but should be doable in the future.Is it already possible to use the osl cameras in Modo? Thanks in advance
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Would it be possible to enhance the nodegraph function in modo to get Standalone Features into modo?
Now it is possible to build shaders with a nodegraph. But it would be even nicer if it wasn't limited to that.
Thanks in advance!
Now it is possible to build shaders with a nodegraph. But it would be even nicer if it wasn't limited to that.
Thanks in advance!
What specific features would you like pls?Would it be possible to enhance the nodegraph function in modo to get Standalone Features into modo?
Now it is possible to build shaders with a nodegraph. But it would be even nicer if it wasn't limited to that.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
The big problem with octane for Modo is the mesh loading time, in octane for maya the loading time is about 2 to 4 times faster depending the scenes with a lot of high poly meshs.
Could this be improved?
Could this be improved?
Can you provide load time comparisons of the exact same scene in Modo and C4D pls?The big problem with octane for Modo is the mesh loading time, in octane for maya the loading time is about 2 to 4 times faster depending the scenes with a lot of high poly meshs.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul.. Its not C4d its Maya, I did some tests last year for you. You need to try for yourself to see the difference, try a scene with 4k and 8k images and about 7 million polys maybe.
You said last year that was problem with modo and to compare fbx export from modo and Maya. I did it too and it not a huge difference. My last tests I did with modo 3.08 and Maya 3.08.
Thanks
You said last year that was problem with modo and to compare fbx export from modo and Maya. I did it too and it not a huge difference. My last tests I did with modo 3.08 and Maya 3.08.
Thanks