OctaneRender 3 for Modo [OBSOLETE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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face_off
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I have updated the TEST build installers at the top of this thread with:

3.08.0.131
- Compiled with Octane 3.08

I expect these will become the next STABLE build unless there are issues found in the next few days.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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I have updated the links at the top of this thread to migrated release 3.08.0.131 through to the current STABLE build.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hesekiel2517
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Thank you for the new Build!

Is it already possible to use the osl cameras in Modo? Thanks in advance
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have updated the STABLE installers at the top of this thread with:

3.08.1.132
- Compiled with Octane 3.08.1
- Fixed crash when rendering a Front Projection with no camera assigned
- Fixed issue (introduced in 3.08.0.128) where Image map powers were being set to 0 when creating Octane Overrides
- Fixed crash on OSX when loading an OBJ file. This requires Modo12.1v1 or later

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Is it already possible to use the osl cameras in Modo? Thanks in advance
This is not currently possible, but should be doable in the future.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hesekiel2517
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Would it be possible to enhance the nodegraph function in modo to get Standalone Features into modo?

Now it is possible to build shaders with a nodegraph. But it would be even nicer if it wasn't limited to that.

Thanks in advance!
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Would it be possible to enhance the nodegraph function in modo to get Standalone Features into modo?

Now it is possible to build shaders with a nodegraph. But it would be even nicer if it wasn't limited to that.
What specific features would you like pls?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Tharso
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The big problem with octane for Modo is the mesh loading time, in octane for maya the loading time is about 2 to 4 times faster depending the scenes with a lot of high poly meshs.
Could this be improved?
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The big problem with octane for Modo is the mesh loading time, in octane for maya the loading time is about 2 to 4 times faster depending the scenes with a lot of high poly meshs.
Can you provide load time comparisons of the exact same scene in Modo and C4D pls?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Tharso
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Hi Paul.. Its not C4d its Maya, I did some tests last year for you. You need to try for yourself to see the difference, try a scene with 4k and 8k images and about 7 million polys maybe.
You said last year that was problem with modo and to compare fbx export from modo and Maya. I did it too and it not a huge difference. My last tests I did with modo 3.08 and Maya 3.08.

Thanks
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