I have updated the WINDOWS TEST installer at the top of this thread with:
3.08.0.130
- Compiled with Octane 3.08 RC4
I will provide OSX and Linux builds with the next Octane 3.08 RC release.
Paul
OctaneRender 3 for Modo [OBSOLETE]
Moderator: face_off
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Paulbrownv
- Posts: 15
- Joined: Wed Dec 28, 2016 3:54 am
Question: We used to be able to get separate meshes when exporting to ORBX if there was no animation. Now we always get everything packed into a .abc geo node. Is there a way to keep objects separate when there is no animation?
I've seen this implemented in C4D where they get an option when they choose to export to standalone.
I've seen this implemented in C4D where they get an option when they choose to export to standalone.
- Fredrikvictorhugo
- Posts: 46
- Joined: Wed Dec 21, 2016 3:03 pm
Hi.
Im having problem when tweaking material in modo 12.1v1 beta when Octanerender Viewport running 3.08.0.130. The material wont update..
The only way for the material to update is too move the mesh.. Bug?
And when modeling in modo 12.1v1 the model wont update in Octanerender Viewport.
It works in modo 12.0v1
/Fredrik
Im having problem when tweaking material in modo 12.1v1 beta when Octanerender Viewport running 3.08.0.130. The material wont update..
The only way for the material to update is too move the mesh.. Bug?
And when modeling in modo 12.1v1 the model wont update in Octanerender Viewport.
It works in modo 12.0v1
/Fredrik
There is not currently any way to do this in the Modo plugin. All objects are wrapped into an .ABC file.Question: We used to be able to get separate meshes when exporting to ORBX if there was no animation. Now we always get everything packed into a .abc geo node. Is there a way to keep objects separate when there is no animation?
I've seen this implemented in C4D where they get an option when they choose to export to standalone.
This looks like a Modo bug. I will download 12.1v1 and take a look, however it's something you should bug with Foundry.Im having problem when tweaking material in modo 12.1v1 beta when Octanerender Viewport running 3.08.0.130. The material wont update..
The only way for the material to update is too move the mesh.. Bug?
And when modeling in modo 12.1v1 the model wont update in Octanerender Viewport.
It works in modo 12.0v1
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Materials seem to be updating OK here. Can you explain what youre doing?Fredrikvictorhugo wrote:Hi.
Im having problem when tweaking material in modo 12.1v1 beta when Octanerender Viewport running 3.08.0.130. The material wont update..
The only way for the material to update is too move the mesh.. Bug?
And when modeling in modo 12.1v1 the model wont update in Octanerender Viewport.
It works in modo 12.0v1
/Fredrik
I have noticed that editing gradients no longer update in real time though. This seems to be broken in both vray and octane
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- Fredrikvictorhugo
- Posts: 46
- Joined: Wed Dec 21, 2016 3:03 pm
Ok I confirmed when I pushing polygons on a mesh when octane running the viewport doesent update the change with modo 12.1v1.
Only if I reload the scene in to the octane viewport.
And I have live geometry update on.
Someone else having the same problem?
The thing about materials seems to work.
/ Fredrik
Only if I reload the scene in to the octane viewport.
And I have live geometry update on.
Someone else having the same problem?
The thing about materials seems to work.
/ Fredrik
Yes it seems live mesh edits are broken. Its also broken in vray
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- janurschel
- Posts: 28
- Joined: Mon Jun 29, 2015 1:16 am
Running Modo 12.0v1 with Octane plugin 3.8.0.129 on MacOS High Sierra 10.13.3 and when the plugin is activated all FBX/OBJ file imports crash modo instantly. No matter the file (all have verified to be working on the same machine in different 3D packages). When Octane plugin is installed and activated Modo crashes. If I turn the plugin off the import works fine.
Any idea whats going on there?
Thanks!
Any idea whats going on there?
Thanks!
This is a known issue, which I have reported to Foundry, and they have been able to reproduce. You will need to go back to Modo11, and contact Foundry to let them know how important this issue is to get fixed.Running Modo 12.0v1 with Octane plugin 3.8.0.129 on MacOS High Sierra 10.13.3 and when the plugin is activated all FBX/OBJ file imports crash modo instantly.
Thank
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question