Nvidia Fermi Octane Render Competition Project
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
and this is my bake texture for the background and car.
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
first thx and is just preview the texture is not finish and i need to tweak more lighting ... is just preview for overall sceneradiance wrote:really nice, but the DOF makes it look like a scale model,
and there's quite a bit of aliasing, will you be making finals with the high-res / downscale trick ?
Radiance

one more time thx for take time to comment .
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
ok this is preview for the map car work so thx.
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
yep and is ok nowGeoPappas wrote:I would expect that the headlights would be on for a car that was in a tunnel.

this is my final for my camaro project the car is made by me in cinema4d and render in octane.
render time aprox : 50min.