Could you point me to your original post please? I can't seem to find it.coilbook wrote:Hi team,
Phoenix FD VDB motion blur is still not fixed. That's when my vdb container is animated in front of a camera by moving it.
OctaneRender® 2022.1 XB 3
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
@coilbook unsure if this is helpful, but you can use this script to do that in the mean time.karu wrote:This is not my area of expertise; maybe someone else can chime in on any plans in this area.coilbook wrote:Hi Karu,
Can you please add a checkbox next to AI light set all lights sampling rate to 1? That way if we have noise problem with manual sampling rate per light we can try ai light and default all lights in the scene sampling rate to 1 including light textures Thanks
Code: Select all
graph = octane.project.getSceneGraph()
texNodes = graph:findNodes(octane.NT_EMIS_TEXTURE, true)
blackBodyNodes = graph:findNodes(octane.NT_EMIS_BLACKBODY, true)
for k,v in pairs(texNodes) do
v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end
for k,v in pairs(blackBodyNodes) do
v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end
Hi Hans,kaisdaddy wrote:I got this to load in C4d R25 but when I tried installing in C4d 2023 it doesn't show up in the menu. (Running a Mac Studio M1 Ultra.) Am I doing something wrong or should I wait for the next build? Please advise. Thanks!
- Hans
please ask questions about c4doctane plugin in the corresponding XB3 discussion, not in Standalone discussion, thanks:
viewtopic.php?f=85&t=80247
P.S. C4D 2023 for M1 will be supported in the next plugin update.
ciao,
Beppe
haze wrote:@coilbook unsure if this is helpful, but you can use this script to do that in the mean time.karu wrote:This is not my area of expertise; maybe someone else can chime in on any plans in this area.coilbook wrote:Hi Karu,
Can you please add a checkbox next to AI light set all lights sampling rate to 1? That way if we have noise problem with manual sampling rate per light we can try ai light and default all lights in the scene sampling rate to 1 including light textures Thanks
Code: Select all
graph = octane.project.getSceneGraph() texNodes = graph:findNodes(octane.NT_EMIS_TEXTURE, true) blackBodyNodes = graph:findNodes(octane.NT_EMIS_BLACKBODY, true) for k,v in pairs(texNodes) do v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true) end for k,v in pairs(blackBodyNodes) do v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true) end
Hi,
I get this error
Is there also a Mac OSX Version supporting Intel/AMD – instead of M1 only – aviable soon?
As of Otoy is/was bundled with current MacPro/Intels there are loyal Pro Mac production powerhouses out there.
As of Otoy is/was bundled with current MacPro/Intels there are loyal Pro Mac production powerhouses out there.
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
While using Photon Tracing shadows from thin objects are gone.
Architectural Visualizations http://www.archviz-4d.studio
Try to decrease "Ray Epsilon" from default number.SSmolak wrote:While using Photon Tracing shadows from thin objects are gone.

NOTE: I'm sorry for bad english due to mute 
i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"
