OctaneRender® 2022.1 XB 3

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

coilbook wrote:Hi team,
Phoenix FD VDB motion blur is still not fixed. That's when my vdb container is animated in front of a camera by moving it.
Could you point me to your original post please? I can't seem to find it.
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

karu wrote:
coilbook wrote:Hi Karu,

Can you please add a checkbox next to AI light set all lights sampling rate to 1? That way if we have noise problem with manual sampling rate per light we can try ai light and default all lights in the scene sampling rate to 1 including light textures Thanks
This is not my area of expertise; maybe someone else can chime in on any plans in this area.
@coilbook unsure if this is helpful, but you can use this script to do that in the mean time.

Code: Select all

graph = octane.project.getSceneGraph()

texNodes = graph:findNodes(octane.NT_EMIS_TEXTURE, true)
blackBodyNodes = graph:findNodes(octane.NT_EMIS_BLACKBODY, true)

for k,v in pairs(texNodes) do
    v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end

for k,v in pairs(blackBodyNodes) do
    v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end
kaisdaddy
Licensed Customer
Posts: 9
Joined: Fri Feb 24, 2017 9:52 pm

I got this to load in C4d R25 but when I tried installing in C4d 2023 it doesn't show up in the menu. (Running a Mac Studio M1 Ultra.) Am I doing something wrong or should I wait for the next build? Please advise. Thanks!

- Hans
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bepeg4d
Octane Guru
Posts: 10323
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

kaisdaddy wrote:I got this to load in C4d R25 but when I tried installing in C4d 2023 it doesn't show up in the menu. (Running a Mac Studio M1 Ultra.) Am I doing something wrong or should I wait for the next build? Please advise. Thanks!

- Hans
Hi Hans,
please ask questions about c4doctane plugin in the corresponding XB3 discussion, not in Standalone discussion, thanks:
viewtopic.php?f=85&t=80247

P.S. C4D 2023 for M1 will be supported in the next plugin update.

ciao,
Beppe
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Any hopes to get procedural layered fog and cloud system? You already have mesh too fog in place. Vray has cloud atmosphere and blender got layered fog.
Vray has a very nice easy to use cloud system. Would be nice to have the same.

Thanks.
Attachments
FC178657-83E0-4134-9039-185BD5CFCAD8.png
85BEFBB4-5B0A-4EBA-AA82-CDCE1BDF8E7E.png
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

haze wrote:
karu wrote:
coilbook wrote:Hi Karu,

Can you please add a checkbox next to AI light set all lights sampling rate to 1? That way if we have noise problem with manual sampling rate per light we can try ai light and default all lights in the scene sampling rate to 1 including light textures Thanks
This is not my area of expertise; maybe someone else can chime in on any plans in this area.
@coilbook unsure if this is helpful, but you can use this script to do that in the mean time.

Code: Select all

graph = octane.project.getSceneGraph()

texNodes = graph:findNodes(octane.NT_EMIS_TEXTURE, true)
blackBodyNodes = graph:findNodes(octane.NT_EMIS_BLACKBODY, true)

for k,v in pairs(texNodes) do
    v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end

for k,v in pairs(blackBodyNodes) do
    v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end

Hi,
I get this error
Attachments
nnnnnnnnnnnnnnnnnn.jpg
nibbler
Licensed Customer
Posts: 54
Joined: Wed Jul 23, 2014 6:50 pm

Is there also a Mac OSX Version supporting Intel/AMD – instead of M1 only – aviable soon?

As of Otoy is/was bundled with current MacPro/Intels there are loyal Pro Mac production powerhouses out there.
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
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SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

While using Photon Tracing shadows from thin objects are gone.
Attachments
photons_no_shad.jpg
Architectural Visualizations http://www.archviz-4d.studio
User avatar
nuno1980
Licensed Customer
Posts: 783
Joined: Sat Dec 18, 2010 10:04 pm

SSmolak wrote:While using Photon Tracing shadows from thin objects are gone.
Try to decrease "Ray Epsilon" from default number. :)
NOTE: I'm sorry for bad english due to mute ;)

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User avatar
jobigoud
OctaneRender Team
Posts: 244
Joined: Sat Aug 15, 2015 1:28 pm

coilbook wrote: I get this error
The script posted earlier is not a MAX script, it's a Lua script for Octane standalone.
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