linograndiotoy wrote:coilbook wrote:Hi otoy,
I know that you know that rendering animation in path tracing is still not easy for the most of us even having tens of 2080TIs. Can you please add secondary direct light bounces since in AO light looses its strength quick
Anyway to create a hybrid kernel for animations with better denoiser for moving cameras and better faster light bounce ? We were waiting for crazy rt improvement and brigade and saw no mprovements for faster rendering for animations
Did you try Direct Light in Diffuse mode?
I'm normally working using Path Tracing and I think the speed is pretty awesome. This is a quick experiment I made using my 2 RTX 2080 Tis:
https://youtu.be/khdaL-jgW5U
And this:
https://youtu.be/7zGV2ce8B6E
A couple things here (this is aimed at Otoy in general, not you Lino....!)
first off - it has to be 1080p or greater. Forget mini 1/3 or 1/2 screen renders. That's not what we use to make videos or animations. EVER.
second - when you animate frames and use denoiser, you get blurry pixelations once frames compile. And this isn't even grainy noise like that Disney noise solution thing. This is totally different - with denoiser - in fact it's worse I will say.
third - when you render organics - and I'm not talking toon / stylized - I mean as close as photo-real as we can get - you deal with displacement, hair, trees, subdivision - this becomes MEGA-ZEGA slow 1080p or >
fourth - RTX is not universal...And even with 10 Titan RTXs you *still* need an RTX-optimized scene for the speeds, so RTX is essentially not there more than half the time.
fifth - do what Coilbook said...NOW
sixth - thank you!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
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