Thanks for looking into it. Too bad... Hopefully it's something you guys can look into some day? Not sure if its possible, but maybe something like a "GI Clamp" for refractions?wallace wrote:I had a look into this and it seems like it's a general path tracing problem, it's not really good at tracing indirect rays and hitting the sun.
I noticed even the denoiser doesn't handle it well. Would more training with scenes like this help?