OctaneRender® for 3ds max® v4.00-RC2 - 6.06 [OBSOLETE]

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kcpr-raffaEl
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paride4331 wrote:
Elvissuperstar007 wrote:if exported to standalone version, does not work animation light octane lamps
Hi Elvissuperstar007,
this issue will be fixed in V4 6.07 and V3 5.16.
Regards
Paride
When can we expect V4 RC4 in 3ds Max?
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

kcpr-raffaEl wrote:
paride4331 wrote:
Elvissuperstar007 wrote:if exported to standalone version, does not work animation light octane lamps
Hi Elvissuperstar007,
this issue will be fixed in V4 6.07 and V3 5.16.
Regards
Paride
When can we expect V4 RC4 in 3ds Max?
Hi kcpr-raffaEl,
they are doing their best to release it as soon as possible.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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kcpr-raffaEl
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Posts: 132
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paride4331 wrote: Hi kcpr-raffaEl,
they are doing their best to release it as soon as possible.
Regards
Paride
Great!! I'm so excited to try it in 3ds max! Especially because of optimized render times.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
attached is your example of the gradient clouds you helped me with. Unfortunately I need a gradient color across a cloud and yours is gradient through the actual internal cloud thickness like onion layers. Is it even possible to do gradient across?

Also I talked about it long time ago adding gradient texture to scattering just turns VDB red. And will we ever see support for RGB in phoenix? To have different liquid colors ans smokes in one grid.




Thanks
Attachments
rgb support.jpg
iridescent-clouds-1-shannon-story.jpg
01.jpg
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

HI Paride,
looks like your method is the only one for clouds of different colors. By the way I can never get what is the proper max grid value? It creates very different results. I tried over and over and can maximum fit 2 colors and not full spectrum of colors no matter what I did
Attachments
grad.jpg
max grid step.jpg
Last edited by coilbook on Wed Sep 19, 2018 3:01 pm, edited 1 time in total.
HHbomb
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Posts: 1378
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Hi, Paride.
I sent you a PM.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

HHbomb wrote:Hi, Paride.
I sent you a PM.
Hi HHbomb,
I downloaded it, thank you.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote:HI Paride,
looks like your method is the only one for clouds of different colors. By the way I can never get what is the proper max grid value? It creates very different results. I tried over and over and can maximum fit 2 colors and not full spectrum of colors no matter what I did
Hi coilbook,
it looks like a film_IOR but medium nodes do not have this option.
Said that, I think you should try using a cloud .vdb that has a flat shape, as in the picture: it is almost two-dimensional so it looks like it's on the surface and not through it, but it's not true.
That rainbow effect depends on sun ray passing through water contained in the cloud.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:
coilbook wrote:HI Paride,
looks like your method is the only one for clouds of different colors. By the way I can never get what is the proper max grid value? It creates very different results. I tried over and over and can maximum fit 2 colors and not full spectrum of colors no matter what I did
Hi coilbook,
it looks like a film_IOR but medium nodes do not have this option.
Said that, I think you should try using a cloud .vdb that has a flat shape, as in the picture: it is almost two-dimensional so it looks like it's on the surface and not through it, but it's not true.
That rainbow effect depends on sun ray passing through water contained in the cloud.
Regards
Paride

Thank you. Hopefully otoy can add IOR to volume medium one day
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
just a quick question. I have a scene with 8 mil polys and 9 itoo forests in it total 5gb of vram. is it normal for octane viewport take 50 sec to evaluate before it opens up in octane 4?

The second rare problem is when you close octane viewport and try to reopen it says octane session is still active.

Thanks
Attachments
session.jpg
open time.jpg
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