I can confirm that uncheck "Use Obj render settings" boost speed of processing when having a lot of simple objects, but hope u can find the max plugin slowdown for loading heavy meshes as when you have loads of different trees and bushes processing stay too long.
Thanks.
OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Thank you for finding out where was the bug. Hope you find a good solution how to fix it.neonZorglub wrote:The slow scene evaluation with many objects mainly comes from the 'Use obj render settings' option in the Kernel settings.
I did a test with a scene with 5500 cubes. The evaluation time was :
105.80 sec when turned on
1.06 sec when turned off !
This option allows to get a correct mesh from all the potential modifiers attached to the object and other settings.., but might not be needed in most cases..
I'm investigating the best way to fix this issue in a generic way, probably by moving this option on a per object basis, in the octane object properties..
Another option, the Refresh time (ms) that was recently set to 0 by default can slow down a little bit the evaluation step, and the rendering with many objects when using the viewport..
You could increase it to 10 ~ 30 ms when working with such scenes, at the cost of a less interactive viewport
But still an open question:
Why fstorm use 4.5 Gb of RAM for 68 mil polygons and Octane 6.3 for 26 mil polygons.
I cant render even 40 mil of polygons with my 1080 Ti in Octane+3ds max. 3dsMax just crash.
I have an another problem.
With XB3 6.01 I can render my scene very fast and I'm very happy.
With XB4 6.03 my render is very slow and I even can't go to denoising phase as it is too long.
( I test in XB3 6.03 and I have the same problem ) perhaps 6.03 is a wrong number ?
EDIT : after remerging all scene in a new fresh file, all is back and octane works as expected ( ???? )
With XB3 6.01 I can render my scene very fast and I'm very happy.
With XB4 6.03 my render is very slow and I even can't go to denoising phase as it is too long.
( I test in XB3 6.03 and I have the same problem ) perhaps 6.03 is a wrong number ?
EDIT : after remerging all scene in a new fresh file, all is back and octane works as expected ( ???? )
Last edited by HHbomb on Fri Aug 10, 2018 9:10 am, edited 1 time in total.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
neonZorglub,
Also can we have working image tiles in the next release?
UDIM is massive improvement which I've been asking for a long time
Also can we have working image tiles in the next release?
UDIM is massive improvement which I've been asking for a long time
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
In Standalone scene with 36 mln triangles compiles 16 sec on XB4, 4,6GB memory is taken.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
1. xb4 is not opening at all octane viewport
octane 3 scene opening 51 sec
xb3 scene opening is 24 seconds with Use obj render settings off
it has 15 mil polys with phoenix ocean mesh i really thought it would open quicker than 24 seconds. Could you guys add phoenix when you test your scene evaluations?
Thanks
2. I also have another scene with 1549 objects in it and total just 6.4 million polys. Even with Use obj render settings off it takes 1 min for scene evaluation.
REQUEST
Please add an option to include denoised beauty into beauty pass. Like a checkbox so we wont have to deal with render elements and just have a final denoised image for animations
UPDATE:
I guess there is a button "save the denoised beauty instead of the main beauty pass" Where is it?[/b]
octane 3 scene opening 51 sec
xb3 scene opening is 24 seconds with Use obj render settings off
it has 15 mil polys with phoenix ocean mesh i really thought it would open quicker than 24 seconds. Could you guys add phoenix when you test your scene evaluations?
Thanks
2. I also have another scene with 1549 objects in it and total just 6.4 million polys. Even with Use obj render settings off it takes 1 min for scene evaluation.
REQUEST
Please add an option to include denoised beauty into beauty pass. Like a checkbox so we wont have to deal with render elements and just have a final denoised image for animations
UPDATE:
I guess there is a button "save the denoised beauty instead of the main beauty pass" Where is it?[/b]
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
My octane viewport works using your file.coilbook wrote:why cannot i open even viewport with octane 4? is it a bug I just have one box and one light
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride, where is "save the denoised beauty instead of the main beauty pass" located?paride4331 wrote:My octane viewport works using your file.coilbook wrote:why cannot i open even viewport with octane 4? is it a bug I just have one box and one light
Regards
Paride
It seems that XB4 opens way slower than XB3 like 5 times slower
Thanks
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
Facing the same issue. I opened an old scene which run on V3 fine and tried to render it with this release.clicky wrote:Trying to set some scene in V4, because in V3 its not possible because of the out of core limit.
Its a pretty large scene with about 25 UDIMs and displacements and such
After a while I ran into this error:
Render failure in Viewport Rendering: GPU Failure
this is from the log:
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT
Seems like there still is some out of core limit, or not?
screenshot in attachment, anyone know what this may be?
In V4 I was prompted that system ran out of memory, so I tried to use Out of Core feature and received same GPU failure and octane log errors
Cause of that some of my textures are rendering completely black
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM