So far I really love the path Octane is tracing.... I know is still a beta and it will became more powerful, but please, let's make it also efficient.
The development team should focus more on user interface then features in my opinion, features are gonna naturally arrive. When I say "user interface" I'm not just talking about having 3 simple windows with a lot of confusing combo boxes and sliders inside... I'm talking about serious user interface.... we are artists after all.. not just scientists.
When you create a software for artists you shouldn't have such names as "floatimage", "float3", "clamp", "floattexture", etc... We've been using 2d/3d software for ages and we already have many other interface paradigms to stick with instead of creating new ones.
I'll try to point out a few things that are bodering me right now, but I'll keep using octane to find out how to help the dev team to improve this piece of software. Please, don't get me wrong, I'm trying to be constructive here, okay?
- Render region.
- Camera bookmarks (in large scenes... to focus on specific areas without having to do mouse navigation)
- Wireframe or simple opengl render
- There's somethig annoying when I'm navigating between materials... everytime I open the material list and change from diffuse to specular (for example), all material in my scene show their options, and I have to scroll down to find again the material was editing.
- Mac development. I'm having serious problems using octane on my macbook i7. But please, don't recommend me to swith to a cheap PC... if' it's difficult to develop for mac for any reason, the best option is to forget about making a multi-platform software... stick with the PC world.
- Improved documentation.
Thanks for the patience and sorry if I'm being too rude, I'm just trying to be as direct as I can.
Cheers!
Features poll
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- Florinmocanu
- Posts: 101
- Joined: Wed Jun 02, 2010 11:49 am
Alpha and render passes i think are the most needed atm, after 2-3 days of working with it i can definitely say i could start to implement it in production but i have no means to put what i render in a compositing software.
3930k at 4.4 Ghz, Asus X79, 32GB DDR3. 1 x GTX 980Ti
0. MLT
1. Render region
1bis. Antialiasing improvement.
2. Light material / area light / IES
3. SSS and Anisotropic
4. Camera position store/recall
5. ALPHA
6. MIX/BLEND MATERIAL
WOULD BE PERFECT hehehehe !

1. Render region

1bis. Antialiasing improvement.
2. Light material / area light / IES
3. SSS and Anisotropic
4. Camera position store/recall
5. ALPHA
6. MIX/BLEND MATERIAL
WOULD BE PERFECT hehehehe !

i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
i vote :
#1 animation . right now the maya plugin works great but render speed is lost because of writing out large obj files for each frame. being able to at least import camera paths would be a GREAT way to regain speed lost to exporting and reloading the scenes.
#2 lights
#3 alpha
#4 render passes
#1 animation . right now the maya plugin works great but render speed is lost because of writing out large obj files for each frame. being able to at least import camera paths would be a GREAT way to regain speed lost to exporting and reloading the scenes.
#2 lights
#3 alpha
#4 render passes
2x xeon5650 | 3 x titan | Win7 64 | maya2014x64 | mountain mods
Don't know if this has been mentioned before but a nice feature would be a "collector" that puts all the maps in a specified folder and updates the materials with the new maps paths. Not a nessecity though...
Everything else has already been mentioned.
Everything else has already been mentioned.
Win 7 64bit | GTX 470 | Intel i7 920 | 12 GB RAM
- Curious guy
- Posts: 33
- Joined: Mon Feb 22, 2010 4:19 am
MLT, after that, do whatever you want. 

3 x Geforce GTX470 | i7 960 | MB x58 classified 4 way sli | Win 7 64bit | 6Gb | Driver 257.21