Just upgraded to OS X 10.13.4. with
CUDA 387.178 and Driver 387.10.10.30.106.
Doesn't work (CUDA error 999). Could anyone share a working driver combination for High Sierra?
Version 3.08.1-R4 (obsolete stable)
Moderators: ChrisHekman, aoktar
Do you have a custom lut in imager?GIOLETS wrote:Hi Aoktar,
here I've recorded a brief video that shows the problem, ass I said I've found the same on 2 different machine.
I don't say that is a bug, but ask where to investigate in order to know the relationship between my texture path and the camera imager while rendering in Live Viewer.
My texture disk (E:/) it's an SSD with almost 500GB of data, but never had this problem before (3.06 and 3.08 test 6)
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi guys,
for Mac Os X 10.13.4, try with 387.10.10.10.30.107 GPU drivers:
http://www.nvidia.com/download/driverRe ... 3840/en-us
ciao Beppe
for Mac Os X 10.13.4, try with 387.10.10.10.30.107 GPU drivers:
http://www.nvidia.com/download/driverRe ... 3840/en-us
ciao Beppe
I'm still on vacation.VVG wrote:VVG wrote:Hi, Aoktar
render region not cropp Post pass (in PV)?
yes or not?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
have a good rest.aoktar wrote:I'm still on vacation.VVG wrote:VVG wrote:Hi, Aoktar
render region not cropp Post pass (in PV)?
yes or not?
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Hi Ahmet,
I've run into an issue on 3.08 stable with HDR Light Studio.
The plugin is saving to a temp directory while working, and that is loading just fine in the live viewer, however after rendering out the full res HDR from HDRLS it saves to disk, but it does not load into the live viewer even when reloading via the button.
Behavior in 3.07 was that the high-res did not load automatically, but worked just fine when manually clicking the reload button.
screen recording here: Thanks!
I've run into an issue on 3.08 stable with HDR Light Studio.
The plugin is saving to a temp directory while working, and that is loading just fine in the live viewer, however after rendering out the full res HDR from HDRLS it saves to disk, but it does not load into the live viewer even when reloading via the button.
Behavior in 3.07 was that the high-res did not load automatically, but worked just fine when manually clicking the reload button.
screen recording here: Thanks!
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
Hi Aoktar,aoktar wrote:Do you have a custom lut in imager?GIOLETS wrote:Hi Aoktar,
here I've recorded a brief video that shows the problem, ass I said I've found the same on 2 different machine.
I don't say that is a bug, but ask where to investigate in order to know the relationship between my texture path and the camera imager while rendering in Live Viewer.
My texture disk (E:/) it's an SSD with almost 500GB of data, but never had this problem before (3.06 and 3.08 test 6)
no I haven't loaded any custom LUT and it happens also making a new Camera with a "fresh" Octane Camera Tag
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it