Version 3.08.1-R4 (obsolete stable)

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fpajonk
Licensed Customer
Posts: 34
Joined: Fri Jun 07, 2013 5:23 pm

Just upgraded to OS X 10.13.4. with
CUDA 387.178 and Driver 387.10.10.30.106.

Doesn't work (CUDA error 999). Could anyone share a working driver combination for High Sierra?
fpajonk
Licensed Customer
Posts: 34
Joined: Fri Jun 07, 2013 5:23 pm

387.10.10.30.106 doesn't help either. CUDA is not loading.
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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GIOLETS wrote:Hi Aoktar,
here I've recorded a brief video that shows the problem, ass I said I've found the same on 2 different machine.
I don't say that is a bug, but ask where to investigate in order to know the relationship between my texture path and the camera imager while rendering in Live Viewer.
My texture disk (E:/) it's an SSD with almost 500GB of data, but never had this problem before (3.06 and 3.08 test 6)

slow viewport_01.mp4
Do you have a custom lut in imager?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
stuz0r
Licensed Customer
Posts: 52
Joined: Wed Apr 20, 2016 3:50 pm

I just wanted to let you know that I have had NO issues with the infinite black rendering screen in the latest stable release! Thanks a lot for the latest update.
VVG
Licensed Customer
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

VVG wrote:Hi, Aoktar

render region not cropp Post pass (in PV)?

yes or not?
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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VVG wrote:
VVG wrote:Hi, Aoktar

render region not cropp Post pass (in PV)?

yes or not?
I'm still on vacation.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
VVG
Licensed Customer
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

aoktar wrote:
VVG wrote:
VVG wrote:Hi, Aoktar

render region not cropp Post pass (in PV)?

yes or not?
I'm still on vacation.
have a good rest.
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
niestudio
Licensed Customer
Posts: 265
Joined: Fri Aug 21, 2015 10:03 pm

Hi Ahmet,
I've run into an issue on 3.08 stable with HDR Light Studio.
The plugin is saving to a temp directory while working, and that is loading just fine in the live viewer, however after rendering out the full res HDR from HDRLS it saves to disk, but it does not load into the live viewer even when reloading via the button.

Behavior in 3.07 was that the high-res did not load automatically, but worked just fine when manually clicking the reload button.

screen recording here:
HDRLS_reload.mp4
(25.33 MiB) Downloaded 5120 times
Thanks!
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
GIOLETS
Licensed Customer
Posts: 228
Joined: Mon May 10, 2010 10:24 am

aoktar wrote:
GIOLETS wrote:Hi Aoktar,
here I've recorded a brief video that shows the problem, ass I said I've found the same on 2 different machine.
I don't say that is a bug, but ask where to investigate in order to know the relationship between my texture path and the camera imager while rendering in Live Viewer.
My texture disk (E:/) it's an SSD with almost 500GB of data, but never had this problem before (3.06 and 3.08 test 6)

slow viewport_01.mp4
Do you have a custom lut in imager?
Hi Aoktar,
no I haven't loaded any custom LUT and it happens also making a new Camera with a "fresh" Octane Camera Tag
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
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