Do you really think Cycles is far behind Octane?:
It only has less than a week in public and look at what it can be done with it, even film effects!, and there's one important thing that Octane doesn't have: realtime editing, also leandrobp said is twice faster than octane render, so I see a REAL competitor for Octane Render, you guys say that is not, but people from other packages can use Blender as a renderer if they wish, actually as they're doing with Octane Render, you can import scenes in FBX from other 3d softwares with animations, textures, and everything, and just render in Blender with Cycles, with no limitations at all, no hardware lockup, you can install Blender in as many machines as you want, and the most important... for FREE. Is just my opinion but I really think Blender is becoming a 3D comercial software killer, and will affect not only to Octane but a much more software, Blender is improving SO fast and SO much than the comercial software would need to really wake up, as I said for me the actual Cycles version is a HUGE time saver in comparisson with Octane Render workflow, because I don't need to export my scenes and wait for importing into Octane, also I can edit the scenes in realtime and I can use Blender in many computers at once.
Bretchts New Blender Render Design
- SamCameron
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Last edited by SamCameron on Sun May 01, 2011 10:09 am, edited 1 time in total.
- Jaberwocky
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Well sorry But for those of us who have to use professional software like Autocad to produce full dimensioned and annotated working Plans from 2d & 3d Models for my clients as well as renders this is not an option for me personally.I also far prefer the Max Interface to Blender and I have tried both.This is my personal preference.Therefore I still need AutoCad & Max use and consequently therefore I still need Octane.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
It can break the neck from RS and that´s what i don´t like, because the circumstances are realy mysterious.
If i get knowledge from employer A to use existing technology to make a better product and change to employer B to use this knowlege,
then i abuse the trust which employer A have set in me.
Thats not a nice act.
If someone is happy with this situation, i hope you experience the Sam(e)...
face
If i get knowledge from employer A to use existing technology to make a better product and change to employer B to use this knowlege,
then i abuse the trust which employer A have set in me.
Thats not a nice act.
If someone is happy with this situation, i hope you experience the Sam(e)...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Nope. *Behind* Octane, not *beyond*.SamCameron wrote:Do you really think Cycles is far beyond Octane?
Cycles still lacks a lot of features, is very unstable, has lots of bugs yet surprisingly useable, however currently Brecht is the only one who really *knows* the code. Not to lessen his efford, but he´s just one guy and can´t sweat code sitting in the sun while Octane has a whole team dedicated to Octane only. Currently everyone´s just riding the hype only a few already pointed out some concerns and that it´s not really useable for anything other than some livingroom renders. Some act like they saw a godlike ghost, while Octane, Arion, BS Shot or even SLG, have been around for quite some time, and that shows how far their horizont goes regarding 3d tools and raytracers.
And personally I think Blender development is pacing too fast. Lots of vital features just fall victim to the implementation of new stuff, or simply because no contrib dev does them because they are boring to code or maybe because Blender has to be different and not do stuff similar to other tools... And if one voices this concern, he´ll get torn apart by the Blender community. Been there, done that.
Don´t get me wrong, I love Blender for what it is and for what it stands - but it´ll never ever replace any of the major tools in the industry it has too many shortcomings for that. But it´ll find it's way in smaller studios and maintool or at least tool in the pipeline for freelancers.
[email protected]|GTX 470@750/[email protected]|ASUS P5Q-D|8GB-DDR2|Win7x64 Pro|Ubuntu 10.10 x64|CUDA 3.21|FW 285.38|Octane 252|Blender 2.59b
Is this even possible? Because if it was, I would immediately install back my old & lousy Radeon 3650, which was giving me faster viewport navigation in Blender than a few generations better GTX 460Jaberwocky wrote:So i think we are all agreed then!
ATI cards for display
Nvida cards for Cuda/Octane work.

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
matej wrote:Is this even possible? Because if it was, I would immediately install back my old & lousy Radeon 3650, which was giving me faster viewport navigation in Blender than a few generations better GTX 460Jaberwocky wrote:So i think we are all agreed then!
ATI cards for display
Nvida cards for Cuda/Octane work.
Actually I'm not sure.My tongue was firmly in my cheek with that comment.
I do have an old ATI XT2600 card lying around unused, but I only currently have one PCIE full width slot in my motherboard so I cannot try it out yet.
I promise that as soon as I upgrade my motherboard to a 2-3 PCIE slot unit, that will be the first thing I try out and i will report back on the findings.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
- SamCameron
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- Joined: Sun Jan 02, 2011 12:58 pm
Edited, thanksarexma wrote: Nope. *Behind* Octane, not *beyond*

Hi!
I just bought Octaine 1 week ago, and this information is REALLY disturbing.
Without knowing all the details behind the scenes, one thing is clear.
Blender now has an "Octaine-clone" as internal renderer. Better or worse?
Who cares, its free.
A little egoistic as I am, I wonder in all this disturbance how this will affect current development.
When these things happens priorities can change over night. Is all effort currently meant to be dealing with this issue or will things "go on" as usual?
Most Octaine users where scrolling this forum waiting for MLT release, and now this sh&% happens.
I'm a bit worried.
I just bought Octaine 1 week ago, and this information is REALLY disturbing.
Without knowing all the details behind the scenes, one thing is clear.
Blender now has an "Octaine-clone" as internal renderer. Better or worse?
Who cares, its free.
A little egoistic as I am, I wonder in all this disturbance how this will affect current development.
When these things happens priorities can change over night. Is all effort currently meant to be dealing with this issue or will things "go on" as usual?
Most Octaine users where scrolling this forum waiting for MLT release, and now this sh&% happens.
I'm a bit worried.
I honestly doubt that Brecht copied 1 line of code from Octane. Did anybody here believe that the Refractive guys are the only ones who know how to program a renderer? Did anybody of you who accuse Brecht of doing so looked into the code? I believe that a person is not guilty until its proven. Come on, there are a lot of smart coders out there and not every similar feature is a copy. More competition will result in even better features in Octane, because that is the only way to deal with competition. To deal with competition through lawyers only big players like maybe Apple can afford to do, moneywise and reputationwise. So lets calm down...
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System: AMD X4, 2x GTX470, 8GB Ram, Win7-64Bit
System: AMD X4, 2x GTX470, 8GB Ram, Win7-64Bit
- SamCameron
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+1 Lutze, is the same as say: "Octane Render copied FPRIME technology" (http://www.youtube.com/watch?v=phK6vAg-uHw) , as far as I know FPRIME was the first progressive render several years ago, in the nowdays is very common this technique, maya has, 3ds max, lightwave has (wihtout plugins as fprime) and now Blender has.