OctaneRender™ Standalone 3.08 TEST 4

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Elvissuperstar007
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I hope that would add a texture holography, that we could use it in ordinary scenes as part of the location
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Notiusweb
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FrankPooleFloating wrote:
I sat bolt upright in bed last night :shock: while thinking about this... Could OSL be used to add (perceived) thickness to 2d geo, for making fences, distant buildings, parts of spaceship hulls, etc, etc?.. Or can this tech only make the inside of something appear to have depth? I haven't had a chance to dive into the mechanics of what makes this work, so I am feeling a tad Amish with this work of the devil I see before me here...
I have no idea what OSL does or is, but I did like the post from milanm!

It's much like a 360 IBL image as a background. It can shift as the camera shifts, but you can't "go inside there". So it will be a decoy to the eye only, you cannot stick a mesh object in there to co-mingle with the 'projection'.
On the surface you can assign a gloss texture to it and make it shine. Now, a caveat is you CAN assign a PNG-like object to the middle ground and then a PNG like fore ground also, and set the depth of each, which is awesome. So this can further the 3d parallax illusion...You could have mountains in back, Cities in the middle, and a figure in the front (all images).

But, really, it's nice to see alternate dimensions appearing in octane...
Because they are in fact real....
Don't believe it?
Well, physicists say it is the likely case there are other alternate realities occurring right now, some of which may closely mirror our own.

I love the idea of there being this other amazing, fantastic, and wonderful version of us somewhere in the physical existence...
Everything perfect, happy, and filled with bliss...
Because like in that reality, we probably have a Denoiser...
:twisted:
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Notiusweb
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Elvissuperstar007 wrote:I hope that would add a texture holography, that we could use it in ordinary scenes as part of the location
That is great use of the Toon Shading :twisted:
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Elvissuperstar007
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Notiusweb wrote:
Elvissuperstar007 wrote:I hope that would add a texture holography, that we could use it in ordinary scenes as part of the location
That is great use of the Toon Shading :twisted:
I do not know of other options, how to convey the idea to OTOY
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Draydin_r
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Just running with the new build and it seems there is some kind error in the Anisotropy, it does not seem to recognize a smoothed surface and shows up tesselated. Do ignore the colored film distortion, I was just playing with the settings :P
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HHbomb
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mesh must have more polys if you want smooth reflection. Hope it will be fixed.
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manalokos
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Baking texture crashes when I connect a Image texture to it.
Draydin_r
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HHbomb wrote:mesh must have more polys if you want smooth reflection. Hope it will be fixed.
It's not that it wouldn't work with more polygons, its that it even needs to begin with. Any reflective effect should register the smoothing. The fact that the anisotropy is not registering the smoothing on the object is an error in this regard ;/
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bepeg4d
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Hi Draydin,
do you mind to post a screenshot of your settings with preview of the image used in rotation?
54DA5BB1-3E3A-4562-B023-41D7BD192C7C.jpeg
ciao beppe
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roeland
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Draydin_r wrote:Just running with the new build and it seems there is some kind error in the Anisotropy, it does not seem to recognize a smoothed surface and shows up tesselated. Do ignore the colored film distortion, I was just playing with the settings :P
This is an issue with the tangent vector direction, this is not smoothed at the moment resulting in the tesselated look. We are planning to fix this in later releases. You can workaround by tessellating meshes with anisotropic materials on curved surfaces.

-Roeland
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