RoboticOmen wrote:Please help where is my sphere in the Render View port ? I spent 300 dollars I don't want it to go to waste.
http://sta.sh/022s7w7g2n5y
OctaneRender™ Standalone 3.06
- Elvissuperstar007
- Posts: 2506
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- Location: Ukraine/Russia
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- Phantom107
- Posts: 686
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Wow, I need to get my hands on that 3.10 and start making some code
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- RoboticOmen
- Posts: 3
- Joined: Fri May 12, 2017 12:32 am
So what nobody can help me since I don't have the required permissions ? I spent 300 dollars on this and I want my product to work.
It looks to me like you didn't connect the geometry node to the render target.RoboticOmen wrote:So what nobody can help me since I don't have the required permissions ? I spent 300 dollars on this and I want my product to work.
https://docs.otoy.com/#standalone-v3-us ... -to-render
Let me know if that works.
- RoboticOmen
- Posts: 3
- Joined: Fri May 12, 2017 12:32 am
I cannot thank any of you guys enough. Thanks to you people I have fixed the problem and I'm already getting results ! You have certainly kept a customer =D
REQUEST:
is there any way in sun daylight where it says scatter create a spinner next to it where fog will begin. That way we can make far away objects bluish. The reason is scatter fog in octane daylight is very very noisy and takes long time to render. I would love to set spinner at 400m, for example, that means no fog from the active camera first 400 meters then fog starts making far away objects blue there for front main objects will render noise free Thank you!
is there any way in sun daylight where it says scatter create a spinner next to it where fog will begin. That way we can make far away objects bluish. The reason is scatter fog in octane daylight is very very noisy and takes long time to render. I would love to set spinner at 400m, for example, that means no fog from the active camera first 400 meters then fog starts making far away objects blue there for front main objects will render noise free Thank you!
- Elvissuperstar007
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https://docs.otoy.com/Octane_Render_Por ... 5/Home.htmRoboticOmen wrote:Please help where is my sphere in the Render View port ? I spent 300 dollars I don't want it to go to waste.
http://sta.sh/022s7w7g2n5y
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Uhlhorn wrote:Octane is producing black dots on many parts. Does anyone have an idea what causes this black dots?
Increase the min adaptive samples value in the adaptive sampling settings. Please attach the kernel settings if this doesn't fix the issue.