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mrom
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eyeonestudio, in here is a fix: viewtopic.php?f=30&t=54924
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aoktar
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ChrisVis wrote:Hi aoktar,

I noticed a maybe strange behaviour of camera motion blur.
When I enable motion blur in a camera, while perspective correction is enabled, the perspective correction gets "inactive" in the viewport, means the liveview is no longer perspectivly corrected.

Is this a bug or some C4D or octane limitation?
(Using your last 3.02 R2.

I need perspective correction for an animation...

Thank you.
Greetings,
ChrisVis
It's not a plugin bug or limitation If it's same on standalone.
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valters
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Quick question. No more offline materials?
mrom
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if you mean the localdb, they are still there and working. you have to save the scene and check your local db path in settings.
or do you mean something else?
valters
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mrom wrote:if you mean the localdb, they are still there and working. you have to save the scene and check your local db path in settings.
or do you mean something else?
Before there was option in LiveDB to "Make Offline", now there is no such an option :)
valters
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Is it behind the rules to add ColorCorrection node before ImageTexture inside of Environment Tag?
In that combination rotation of environment in Environment Tag is not working.
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aoktar
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valters wrote:Is it behind the rules to add ColorCorrection node before ImageTexture inside of Environment Tag?
In that combination rotation of environment in Environment Tag is not working.
I'm not sure about question but yo should use any combination on env. tag.
Yes rotation will not work, only with single images. You you add a projection or transform node your images. And can rotate it.
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Silverwing
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Hi there,

I am here to report some bugs today:

01: Octane ignores the compression parameter in the output if you save the pictures to seperate files
Works when saved to a single multi layer file though.
Octane_Save_Dialog_Ignored_Compression.jpg


02: Octane Does not Export the Camera Position when Exporting to Standalone
With the Functions: Export to Standalone, Export To Package (OrbX).


03: Octane does not recognize the unticked "Premultiply Alpha" when Saving thrugh the Octane Multipass Save Dialog (Fig B)
Notice the black line in the comp. Someone made me aware of this with this topic: viewtopic.php?f=30&t=55005
The more multi-pass beauty passes (as Reflection Direct, Reflection Inderect etc) you layer over each other with "Premultiplied Alpha" the more visible the error gets in form of a black line around the object.
Might also be working with single multilayer file but I do not have the software to test it.

Compare_Figure_01.jpg
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
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aoktar
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Thanks Raphael! I'll check these when it's possible.
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NVN
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Stacking Materials.....awesome Aoktar!!!!! :-)


edit: i dont know i fyou know that.....if u stuck matierals, Displacement wont work?
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