shit - I can't even work properly with a standard camera... I want to send a preview ( repeat previews without rendering)... octane is not friendly with camera standard .... conversely, if I make the clipping plane in the camera I octane to DO the RENDER !!! I don't want to do the render I just want to send previews !!!! using Grab viewport . . . shit I have to do double work .... why not make friends with octane 3D max standard camera .... or do full-time work in octane camera
..................if it's impossible let's do the optimize - button of the camera camera 3dmax to OCTANE and back and the issue resolved
buggy ass hell and almost nothing is supported
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why did you remove the grid chess alpha channel... as now I have to analyze the refraction in the glass ?
....................with chess grid I can see the angle of refraction and the roughness of chess... without the net - I can't see anything am I blind
....................with chess grid I can see the angle of refraction and the roughness of chess... without the net - I can't see anything am I blind
Last edited by Goldisart on Wed Feb 24, 2016 9:51 pm, edited 1 time in total.
if I can do to eliminate shadows on all objects - why can't I just tick the source of light not to cast shadows
(for what ? - for example for jewelry.... I want to emphasize the flare but don't want the glare cast a shadow ... and I'd like not to count it twice projects) basic things you need to do .... or you will eat Iray ++ who really wants to make a full support for basic materials
(for what ? - for example for jewelry.... I want to emphasize the flare but don't want the glare cast a shadow ... and I'd like not to count it twice projects) basic things you need to do .... or you will eat Iray ++ who really wants to make a full support for basic materials
Goldisart please post this in the release forum since this is more about general support or missing features.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
I wrote this is my post removed ----RobSteady wrote:Goldisart please post this in the release forum since this is more about general support or missing features.
p/s it is interesting that Vray RT is a function of determining noise in the picture ... and where there is already "pure it stops the calculation .... a very interesting feature
i can´t believe this thread is falling asleep; feels like people have resigned...
i feel the urge to add fuel to the diminishing fire:
Why do we have to beg for every single feature?
"......but VRay has this and Corona has that, Arion has this and Redshift has that......"
Instead OTOY should check what the competitors do and try to make it better (or at least add a few basics...)!
i feel the urge to add fuel to the diminishing fire:
Why do we have to beg for every single feature?
"......but VRay has this and Corona has that, Arion has this and Redshift has that......"
Instead OTOY should check what the competitors do and try to make it better (or at least add a few basics...)!
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
Well lets see what V3 for 3dsmax will offer.
Maybe this thread will get back active then.
Maybe this thread will get back active then.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2