But you could still release a prototype version of Brigade, even without support, who cares, there are tons of software out there with no support, but people play with them anyway.Goldorak wrote: It's going to use baking heavily - so V3 only. brigade is amazing and a lot of it is indeed showing up in Octane already (OOC textures) and more in v3 (OSL). It's a long term project. There is no good way to ship anything that isn't a stable product which artists/devs can rely on for commercial workflows. Support is a huge issue for any engine, and if we released brigade as a lib at 2.x and went down that path for productization, we'd be years behind on Octane and nowhere on brigade 3. Soon we will have the best of both. We are constantly pushing the envelope of GPU rendering, year after year, and we don't intend to stop anytime soon.
The thing here is that for YEARS you guys have been teasing us with Brigade, but nothing was ever released to the public, so technically, it doesn't exist..
