OctaneRender® for 3ds max® v2.20

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kcpr-raffaEl
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Posts: 132
Joined: Thu Aug 14, 2014 12:10 pm
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darkline wrote:Is poly limit fixed?
is poly limit fixed?
is poly limit fixed?

I ask 3 times because I never seem to get a response when I ask. I bought v2 last year and still I am using V1 because I have high poly scenes. If it is not fixed I think a refund is in order because nowhere did it say when I upgraded that my old scenes would not open in V2.

Sorry to be blunt but it's been 7 months and I cannot use it for the purpose I bought it for.

Even some sort of acknowledgement would help, are you working on this? Will it be fixed, is it low priority for you guys?
Dears from OCTANE Team,

When can we expect fix of poly limit? I can't work with bigger scenes with 2.X version.
Please give us any feedback!

Best Regards,
raffaEl
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

kcpr-raffaEl and you are using openSubdiv - ?
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kcpr-raffaEl
Licensed Customer
Posts: 132
Joined: Thu Aug 14, 2014 12:10 pm
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Goldisart wrote:kcpr-raffaEl and you are using openSubdiv - ?
Being honest - I don't know really what is it... So... no, I don't use it.
Shall I know something more about it?
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RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
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Karba wrote:I will update material conversion next week.
...three weeks later :roll:
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

I understand the standard bitmap map will never work in octan ? - GPU
nikostap
Licensed Customer
Posts: 50
Joined: Thu Jun 27, 2013 6:06 pm
Location: Russian Federation, Sankt-Peterburg

Dont work "object id". If I change the object ID, in Max, for example 4 and exported to octane in the object layer ID, will be 1.
3ds max 2014.

If it is different id, how can I specify the object id in max for octane?
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

BUG!!!!

emission in specular materials has no effect!!!

Please Karba I need it urgently, I'm in the middle of a work and I can't continue!

Max 2014
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
rogerteddy
Licensed Customer
Posts: 42
Joined: Thu Sep 19, 2013 6:31 am

Is there a way to render out reflection on matte objects?

And is there a bug in mattes, it seems colored mattes dont work with gi?

The only light that comes from the mattes object seems to be white or environment.

best

rog
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

It seems like we must have broken Karba with too many requests. Where are you Karba?
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oguzbir
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Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
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I think Otoy has to recruit assistants for Karba.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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