You are out of GPU memory.Spdo wrote:What is this
Do yu have an idea Karba ?
OctaneRender® for 3ds max® v2.11.1a
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
I see this problem a lot on the forum, instead of render failed, can there be an error like "Out of Memory" or something ? so users know why their render is failing.Karba wrote:You are out of GPU memory.Spdo wrote:What is this
Do yu have an idea Karba ?
Good news about hiring help for max plugin, hope that helps add more needed features.
Is there a way to update multiscatter settings also in the render window without restarting the render ?
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
or untill then you can try to optimise your scene, smaller textures (resize big ones), less geometry, instance, and find out what is eating up 1gb of your video ram, because from what i understand you have 3, but available less than 2.Spdo wrote:so i have to use 6gb gpu gtx 780 6gb or titan blackKarba wrote:You are out of GPU memory.Spdo wrote:What is this
Do yu have an idea Karba ?
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
- Elvissuperstar007
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ao octane 2.11.1a
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Hi
I have a big problem in 3ds max octane render i have 4 Evga 780 ti crassfield gpus but when i was render huge scenes in 3ds max with octane render there is a problem about out of memory and render is faild but i try the same scene in octane standalone use full of memory 3 gb why 3ds max don't use all of memory please help me !!!
I have a big problem in 3ds max octane render i have 4 Evga 780 ti crassfield gpus but when i was render huge scenes in 3ds max with octane render there is a problem about out of memory and render is faild but i try the same scene in octane standalone use full of memory 3 gb why 3ds max don't use all of memory please help me !!!
Karba hi,
I too am having a hard time using motion blur with particle flow.
I guess someone already addressed that issue. Are you planning to solve it in the next build.
if yes, roughly when can we expect a new build.
I'm working on a video art. I have some time for deadline and I can wait. But it would be nice if you give me a rough timing.
Best.
I too am having a hard time using motion blur with particle flow.
I guess someone already addressed that issue. Are you planning to solve it in the next build.
if yes, roughly when can we expect a new build.
I'm working on a video art. I have some time for deadline and I can wait. But it would be nice if you give me a rough timing.
Best.
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Hi, i already report the issue when the last 3ds max release is out. We also talk about this issue here : http://render.otoy.com/forum/viewtopic.php?f=27&t=43178 . This will be solve in near future.oguzbir wrote:Karba hi,
I too am having a hard time using motion blur with particle flow.
I guess someone already addressed that issue. Are you planning to solve it in the next build.
if yes, roughly when can we expect a new build.
I'm working on a video art. I have some time for deadline and I can wait. But it would be nice if you give me a rough timing.
Best.
regards
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4