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I'm assuming OctaneRender 2.0 with its new network rendering technology will be able to take advantage of this network appliance for accelerating rendering instead of needing to add multiple GPUs to the same machine! This seems like an ideal hardware solution for those that can't pour so much money into a single computer workstation or want to accelerate rendering for multiple workstations. Its also scaleable so it seems a perfect fit for OctaneRender!
I am very excited for this but am also wondering if the release version that is expected in April will be the fully functional one. Octane 1.5 was over a year in development... how did you get all the 'heavy' features of 2.0 out so fast? Or is it all lip-service so you can hype people up at the NVIDIA conference?
I also am a little disappointed there will be an upgrade fee, considering this is only 2.0 of the product, and many of the features of the 2.0 version (specifically displacement support and area render) are things that should have been present in the render engine since the beginning. I feel that the 1.0 release was more like an open-beta that people paid for, rather than a fully featured render engine. And I really hope we don't have to pay for a plugin upgrade fee, too (for those of us not using the standalone). That would be a swift kick in the junk.
No offense meant, as I absolutely love Octane and will support you guys to the end. I just wish you had taken a page out of Pixologic's book and offered these updates for free until the software is at that pro-level state. Zbrush is on version 4.0 and updates are still free.
dysfunctional wrote:
No offense meant, as I absolutely love Octane and will support you guys to the end. I just wish you had taken a page out of Pixologic's book and offered these updates for free until the software is at that pro-level state. Zbrush is on version 4.0 and updates are still free.
Just sayin'...
It would be nice step for community - I guest word would spread far far away from this move =)
Even if the upgrade was 50% of full, that would be less than two hundred bones. Chump change. I can't speak for others, but Octane has paid for itself dozens of times over. With what 2.0 brings, I'm ready, right now, to slap down a greasy wad of cash the first moment I can. Hell, I'd chew through a brick wall to get to all these features.
Ok, I'm happy about the additions and all, but the excitement seems a little much. I mean "shut up and take my money" and people crapping their pants? Uh, we're supposed to be getting features that competing packages already have, like displacement — features that have been holding Octane back from being a production renderer for many.
So, I'm very glad I can use Octane for things I haven't been able to so far and I look forward to doing so, but they didn't just release magic. Just trying to keep things in perspective. Guess I'm the old guy saying "Keep calm and carry on."
riggles wrote:Ok, I'm happy about the additions and all, but the excitement seems a little much. I mean "shut up and take my money" and people crapping their pants? Uh, we're supposed to be getting features that competing packages already have, like displacement — features that have been holding Octane back from being a production renderer for many.
So, I'm very glad I can use Octane for things I haven't been able to so far and I look forward to doing so, but they didn't just release magic. Just trying to keep things in perspective. Guess I'm the old guy saying "Keep calm and carry on."
No, I'm completely with you. My post above echoed your sentiment exactly.
I'm very curious about the "render scenes directly for new display types" feature. Are you just talking about built in image distortion, or can we expect something more sophisticated like presets for stereoscopic panoramas for VR?
riggles wrote:Ok, I'm happy about the additions and all, but the excitement seems a little much. I mean "shut up and take my money" and people crapping their pants? Uh, we're supposed to be getting features that competing packages already have, like displacement — features that have been holding Octane back from being a production renderer for many.
So, I'm very glad I can use Octane for things I haven't been able to so far and I look forward to doing so, but they didn't just release magic. Just trying to keep things in perspective. Guess I'm the old guy saying "Keep calm and carry on."