OctaneRender™ for Blender 1.27 - 3.1 beta Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

r-username wrote:I'm still having an issue with rendering animations with the pano camera that match my frame.

I have a scene that is looking through the camera and it's framed 16:9, the actual blender/octane viewport is larger.

- If I use a perspective camera and render I get a 1280x720 file that matches my framed camera (good)

- If I use a pano camera, I get a 1280x720 file of the entire viewport that has been scaled to fit 1280x720. This does not match my framed camera. (not good)


It would seem blender/octane is rendering the entire viewport and in the case of perspective cameras it's croping the viewport render (ok) and in the case of pano cameras its scaling the viewport render.
There are differences in Blender's panoramic camera settings and in Octane's one... So, Blender knows nothing about Octane's "Pan mode"+"FOV X"+"FOV Y" panoramic camera settings, so there is no way for Blender to draw viewport according to changing of these Octane's settings. This is the reason why in panoramic camera mode "what you see in Blender viewport" and "what you see in Octane's rendered image" are different. For example try to set Octane's "Pan mode" as "Spherical", "FOV X" 360, and "FOV Y" 35, look at rendered Octane's live preview - and try to achieve absolutely the same view in Blender's viewport using Blender renderer.
But this is the purpose of Octane's "Live render mode" - you can set the Octane's panoramic camera settings controlling "what you get in the view" in Octane live render mode, and then use these settings in final render. Otherwise - the native Blender code must be rewritten to conform to Octane's panoramic camera settings, and this is a bad idea...
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Can please somebody, who has animation crash problems, share the scene where it can be reproduced (as archive with all surrounding files)?
As I'm just trying to crash the server, 250 frames of animation - no crashes, no memory leaks... Perhaps something special in some complicated scenes, or some hardware differences...

Other things discussed in this thread are already fixed and ready to release, I just want to find the reason of these fluctuating animation crashes before.
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

OK, next version HERE.
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