Thanks for that, an interesting little piece of info.face_off wrote: So in summary, whilst the task manager may be reporting increased memory use from time to time, from what I have observed, over time the memory is all freed as CPU cycles are available to do so. But if you have a specific test case where this is not the case, send it to me and I can investigate.
Paul
The scene I am using uses about 300mb vram (GPU). It has a great deal of scatters and a few blocks (without proxies). With 32GB RAM, it slowly fills up 99% of that - but as there is less ram the speed at which it takes it up slows. Even after rendering is finished, Rhino is still using 29-30GB ram, which doesn't really make sense to me. That said, I haven't yet had a chance to test whether the same issue occurs using Rhino Render - so it might not be your problem at all. Will give you an update when I get a chance.