OctaneRender® for 3ds max® v1.18[Test]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Hi I downloaded 1.18 And discovered that from the 1,279 GB memory from my GTX470 I could use before I can now only use 0.8GB does anybody know what's wrong with it?
Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb
Here is a video i recorded shows how the error showsKarba wrote:
I would check for the texture statistic.
http://vimeo.com/69233563
- majiqmud
- Posts: 12
- Joined: Tue May 28, 2013 10:00 am
- Location: http://majiqmud.tumblr.com
Hi Karba
This is my first post, so apologies if this has already been addressed elsewhere.
Having a lot of fun with OR max plugin, great tool Otoy team.
Currently working with a character rig that hides/reveals certain parts
using the OBJECT VISIBILITY option in 3dmax. I noticed that OR max plugin
still renders objects that are set to VISIBILITY value 0 (ergo, should be
invisible to renderer).
Image attached show simple test scene where the teapot visibility is set to 0 (off)
but where the object still shows up in the OR max plugin render.We can rework the rig to come up with a different solution for reveal/hiding objects ... but would be really nice to know
this isn't a bug specifically on our end.
Assistance appreciated Otoy team.
Congrats on amazing work on OR tool so far.
Best Regards
This is my first post, so apologies if this has already been addressed elsewhere.
Having a lot of fun with OR max plugin, great tool Otoy team.
Currently working with a character rig that hides/reveals certain parts
using the OBJECT VISIBILITY option in 3dmax. I noticed that OR max plugin
still renders objects that are set to VISIBILITY value 0 (ergo, should be
invisible to renderer).
Image attached show simple test scene where the teapot visibility is set to 0 (off)
but where the object still shows up in the OR max plugin render.We can rework the rig to come up with a different solution for reveal/hiding objects ... but would be really nice to know
this isn't a bug specifically on our end.
Assistance appreciated Otoy team.
Congrats on amazing work on OR tool so far.
Best Regards
Peter Mute
Animation Artist / Director / VFX Generalist
https://twitter.com/majiqmud
http://majiqmud.tumblr.com/
http://vimeo.com/majiqmud
Animation Artist / Director / VFX Generalist
https://twitter.com/majiqmud
http://majiqmud.tumblr.com/
http://vimeo.com/majiqmud
Hi,
with octane i'm not sure you can play with visibility.
with octane i'm not sure you can play with visibility.
Himajiqmud wrote:Hi Karba
This is my first post, so apologies if this has already been addressed elsewhere.
Having a lot of fun with OR max plugin, great tool Otoy team.
Currently working with a character rig that hides/reveals certain parts
using the OBJECT VISIBILITY option in 3dmax. I noticed that OR max plugin
still renders objects that are set to VISIBILITY value 0 (ergo, should be
invisible to renderer).
Image attached show simple test scene where the teapot visibility is set to 0 (off)
but where the object still shows up in the OR max plugin render.We can rework the rig to come up with a different solution for reveal/hiding objects ... but would be really nice to know
this isn't a bug specifically on our end.
Assistance appreciated Otoy team.
Congrats on amazing work on OR tool so far.
Best Regards
At the moment you can switch off renderable flag
Hi Karba,
does this plugin build have the new features recently announced in the Octane Standalone 1.20?
does this plugin build have the new features recently announced in the Octane Standalone 1.20?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
I see only two changes between 1.18 and 1.20, which affects the plugin. A SpaceMouse fix and a stop button.
All other changes between 1.10 and 1.20 are in the 1.18.
Or what new features are you mean?
face
All other changes between 1.10 and 1.20 are in the 1.18.
Or what new features are you mean?
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Are you kiding ? Where is the Architectural Glass ? for an instance,
Check Vídeo below Please :
http://www.youtube.com/watch?feature=pl ... g65VflB4-Y
Check Vídeo below Please :
http://www.youtube.com/watch?feature=pl ... g65VflB4-Y