important note: beta2.3 will become v1.0 final [OBSOLETE]

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abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

matej wrote:Hi.

Will the bugfixes include the one about saving images in .ocm?

create material macro with image texture -> save it in .ocm -> close the scene -> re-open the scene, import the .ocm, save the scene -> next time you open the scene an error about not being able to load the image will popup = the scene gets corrupted and it won't load anymore.
I can't say yet, what will be fixed. Obviously we will try to solve more serious issues first. This issue sounds like a more serious issue...

On the other hand, some minor bugs will not be fixed immediately to make the important bug-fixes available as soon as possible. We'll see. All I can say is that we are very keen on stabilizing Octane as quickly as possible, because there are some other goodies on our to-do list :)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Yeah, it makes impossible to share materials between scenes (=can't use local database of materials).

Anyway, it's good to know things are gaining momentum again. Happy bughunting ;)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
AndreaMannori
Licensed Customer
Posts: 153
Joined: Thu Feb 24, 2011 8:25 am
Location: Bergamo

Nice strategy, I agree with you, more visibility will help Octane to grow up. BTW much more visibilty will expose refractive software to more critics & comments... so I suggest to spend much more time to bug fixing rather than adding new features. Cheers.
Andrea Mannori

win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
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