Hi Juanjo,
I've attached a test OBJ file for you, exported from Rhino.
It should contain vertex normal data.
Cheers
Andrew
OctaneRender™ for LightWave™ v1.10 released
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- testPart.rar
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Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/
Thanks!juanjgon wrote:Thanks, I will test it to see how we can support the vertex normalsgristle wrote:Hi Juanjo,
I've attached a test OBJ file for you, exported from Rhino.
It should contain vertex normal data.
Cheers
Andrew
-Juanjo
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/
We have found that this first beta release also has some problems with the 4xx GPUs, as happen with the 2xx ... if somebody has problem with this GPUs (4xx, 2xx or older) please write to me because last Octane libs works fine with this cards.opm wrote:I have a serious problems with my gtx 480. The card crashes and forces me to update every time I change something. Besides rendering is very slow compared to the standalone version.
-Juanjo
Juanjo, nice release!....no bugs so far
IPR are fantastic, but is it possible to implement Bullet whiteout using "Full Upd." in future release?
Could bee great to see the hairy dynamics in real-time

IPR are fantastic, but is it possible to implement Bullet whiteout using "Full Upd." in future release?
Could bee great to see the hairy dynamics in real-time

Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
It is not possible because bullet dinamics can deform the mesh and Octane needs to reload the object to render it. But there is a room to improve loading time, for example next release is going to have multithread preprocessing who works really nice with complex objects.johlanga wrote:Juanjo, nice release!....no bugs so far![]()
IPR are fantastic, but is it possible to implement Bullet whiteout using "Full Upd." in future release?
Could bee great to see the hairy dynamics in real-time
-Juanjo
OK, then I know what to focus on when I build a new workstation next week....juanjgon wrote:It is not possible because bullet dinamics can deform the mesh and Octane needs to reload the object to render it. But there is a room to improve loading time, for example next release is going to have multithread preprocessing who works really nice with complex objects.johlanga wrote:Juanjo, nice release!....no bugs so far![]()
IPR are fantastic, but is it possible to implement Bullet whiteout using "Full Upd." in future release?
Could bee great to see the hairy dynamics in real-time
-Juanjo
Thanks for fast response!!!
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
Please, wait a bit ... I think that soon you are going to see in the download area or in the OctaneLive accounts a option to download the files. Can you see your plugin username and password?aw1 wrote:How do i download this plugin? just purchased it but no download link in my customer account area!
kindly help
thanks
-Juanjo