I will make release 1.10 soon. Probably it will fix your issue.darkline wrote:I have a big error with 3dsmax 2013 (64bit).
I've got a scene which I can load into the octane viewport fine, it's a large scene. But when I go to render a sequence properly it just hangs, never gets past 'processing geometry'. Render resolution is identical. Any thoughts?
OctaneRender® for 3ds max® v1.03[Test]
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I can't reproduce memory leak in animation. I had rendered a lof of animations without this issue.gabrielefx wrote:@Karba
when you think to fix the memory issue in animations?
I have a short deadline.
I donno if my systems suffer of this issue, I want to be sure that there aren't any problems launching render sequences.
Anyone here tested Backburner?
- kevinshane
- Posts: 190
- Joined: Sat Apr 10, 2010 5:49 pm
- Location: China
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I just lost all my changes i made to a scene.
There is still a memory leak somewhere. Max still keeps running out of memory while working with Octane.
I'm on a tight deadline here and stuff like that makes things a bit difficult to handle. I have a large scene and I can only refresh Octane view 2-3 times when all my ram is gone. The scene itself takes 1.8 gigs of memory, but after 2-3 times of rendering it with Octane it's over 8 gigs.
My workflow atm is, that I have to save and restart Max after 3 Octane renderings.
This needs to be fixed asap!
Suv
There is still a memory leak somewhere. Max still keeps running out of memory while working with Octane.
I'm on a tight deadline here and stuff like that makes things a bit difficult to handle. I have a large scene and I can only refresh Octane view 2-3 times when all my ram is gone. The scene itself takes 1.8 gigs of memory, but after 2-3 times of rendering it with Octane it's over 8 gigs.
My workflow atm is, that I have to save and restart Max after 3 Octane renderings.
This needs to be fixed asap!
Suv
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Suvakas
If I work with large scenes (for example an apartment with different rooms full filled of furnitures) and I do several adjustments with Octane after closing Max it will crash.
This issue always happens.
Remember that I use all my 4 GTX580 for the realtime render (I will see what happens with my new system with 4 GTX680)
I think that Nitrous driver interferes with Octane kernel and when we quit Max it will crash
If I work with simple scenes there are no problems.
How many ram have your system? Mine 24GB
BTW Max often crashes itself (Max 2012 64)
If I work with large scenes (for example an apartment with different rooms full filled of furnitures) and I do several adjustments with Octane after closing Max it will crash.
This issue always happens.
Remember that I use all my 4 GTX580 for the realtime render (I will see what happens with my new system with 4 GTX680)
I think that Nitrous driver interferes with Octane kernel and when we quit Max it will crash
If I work with simple scenes there are no problems.
How many ram have your system? Mine 24GB
BTW Max often crashes itself (Max 2012 64)
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
I think it's something about the "refresh" button on Octane view. Or i don't know.. it's up to Karba to investigate.
If I don't use the refresh button (the one with green arrow on it) and close Octane view before re-rendering, then Max doesn't crash so offten.
@gabriele
I have 12 gigs of ram. But the scene I'm working with at the moment isn't so heavy. It takes less than 2 gigs of memory if I use Mentalray.
If I don't use the refresh button (the one with green arrow on it) and close Octane view before re-rendering, then Max doesn't crash so offten.
@gabriele
I have 12 gigs of ram. But the scene I'm working with at the moment isn't so heavy. It takes less than 2 gigs of memory if I use Mentalray.
Can I have your scene?suvakas wrote:I just lost all my changes i made to a scene.
There is still a memory leak somewhere. Max still keeps running out of memory while working with Octane.
I'm on a tight deadline here and stuff like that makes things a bit difficult to handle. I have a large scene and I can only refresh Octane view 2-3 times when all my ram is gone. The scene itself takes 1.8 gigs of memory, but after 2-3 times of rendering it with Octane it's over 8 gigs.
My workflow atm is, that I have to save and restart Max after 3 Octane renderings.
This needs to be fixed asap!
Suv
[email protected]
If it is possible, try to remove as many object as possible which don't cause memory leak.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
issue:
assign an rgb spectrum texture to the texture environment slot has no realtime effect changing rgb values.
assign an rgb spectrum texture to the texture environment slot has no realtime effect changing rgb values.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB