Thanks, I will try that out. I tried recreating the settings used in the skin shader, but I couldn't get it to look like the one you shared, I am using Octane in Max, and the Material options are somewhat different from the standalone. Do you mind sharing you skin shader so I can recreate it for Max? or if you have an idea, on how to do the skin setup for the plugin version in Max, kindly share it.xxdanbrowne wrote:So I figured out how to do the hair:
Assumption the mesh is polygonal strips with transparency maps and hair colour maps.
What you do is this:
export the obj file from whatever modeling software and include all the materials.
When you import the .obj into octane your mesh has input nodes for the various materials which correspond to the layers of hair strips. Each of the hair strips has an associated color map and transparency map. Go through them one by one, assigning a glossy material to each one. For the color texture set the texture to image and choose the corresponding color map. Additionally in each glossy texture for each layer assign the transparency maps as images to both the bump and the opacity slots. Also set the normal to 0.14.
The settings are by no means perfect but at least they render in something like a semblance of hair instead of solid wood.
Now to figure out how to do eyes...
100% Heisenberg
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
Sorry Solomon: I use the standalone and the settings I posted are exactly the same as the ones Rikk the Gaijin posted for his heisenberg. I have no experience with the max plugin. I suggest you cross post the post where I gave my settings to the max plugin forum to see if anyone can translate for you.
Good luck.
Good luck.