June Still contest (CLOSED)

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tungee
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New ones one page after!
Last edited by tungee on Wed Jun 30, 2010 3:28 pm, edited 1 time in total.
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Florinmocanu
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geo_n wrote:
Florinmocanu wrote:And here is the HDRI version.
very nice rendering. How did you get rid of the grainyness with the water?
Basically i rendered at 2x the resolution and left it for the night to render. Although, my GTS250 is not that fast so on a GTX 470-480 it would take much much less time to render.
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er_beppe
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Hello,
was a day like many others, including baby food and diapers for my little one (I'm do a father mom thanks to the crisis of work ...), when by the suggestion of a friend I read about of contest.
i downloaded the demo and the adventure begins.
Mumble mumble mumble .... what to do??
The idea should be simple to develop but at the same time must be captivating.
I know !!!!!!!!!!!! Risiko!
Pure strategy to show that this program has more potential than others in the same sector.

I don't know if there is a slang expression like italian "l'appetito vien mangiando", the meaning is that when you eat something of very good would never stop) but for me it was so: P
So I decided to also develop the animation.
Said ... did ... not really: P

I have long struggled with problems between actual workflow of Lw to export for Octane demo.
I animated as usual objects on separate layers, i thought to export the animation files ... IMPOSSIBLE! : P
For this workflow I must to convert each frame of animation (over 500 frames!).
I merged each object of every frame into a single object to export a single obj file, a titanic challenge!
To increase the difficulty, the trial version not allows you to save images, then i must grab and cut each frame.
I hope all the effort for this project is appreciated: P and that in the next beta will be implemented collada format to allow users to work better.

In any case, thanks the excellent image quality achieved with this program, I can say the effort was rewarded achievement.

P.S. I'm still finishing render and crop images, hoping to finish in time for the deadline: P
models and textures were produced by me

Er_BePPE (Giuseppe)
Attachments
img3_crop.jpg
img2_crop.jpg
img1_crop.jpg
Grab_img3.jpg
Grab_img2.jpg
Grab_img1.jpg
http://www.gm3dart.it

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radiance
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nice work, love the strategy game board, very realistic.
At this point participating in the animation competition without a commercial license is quite a difficult/nearly impossible task.
(some people have made small animations by screengrabs etc... but usually they were only 30 or so frames)

Radiance
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er_beppe
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thanks Radiance :)
I'm glad that images like them:)
I was impressed by the program and tried to pay him homage by engaging in the contest .... Obviously the prizes enticed me: P

Er_BePPE
http://www.gm3dart.it

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gmod
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Hello All I want to join with this contest, this is my old project but i create new texture,i use 3dsmax to export .obj see my first render imagesize 1280x800

Image

Image

Image

wireframe
Image

screen capture from octane
Image

sea material
Image

sorry about my english if i do someting wrong
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

gmod wrote:Hello All I want to join with this contest, this is my old project but i create new texture,i use 3dsmax to export .obj see my first render imagesize 1280x800

sorry about my english if i do someting wrong
very nice, do you know about the supersampling technique to get smoother lines (AA) ?
it's explained here: http://www.refractivesoftware.com/forum ... f=21&t=878

Radiance
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Florinmocanu
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Gmod, the brick size in the pillars makes the scale weird. you should check that out. It's going to improve the balance of the image.
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radiance
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Hi guys,

I think, since we're prolongueing animation the competition for another week, would'nt it be simpler if we also prolongue the still competition ?
Just to keep it simple, and we can do all the judging etc together (as it all takes quite a bit of time coordinating, arranging the judges in an online chat session etc...)

what do people think of this ?

Radiance
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tungee
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this would be nice!
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