Octane Render 1.022 beta2.2 RC2 available [obsolete]

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radiance
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SamPage wrote:
radiance wrote:
SamPage wrote:If I try and open an old *.ocs, dismiss the Invalid Scene File Version with OK, then right click on the graph editor, Add->Object->Mesh I get a repeatable crash here.
do you mean all your OBJ imports crash or they only crash after you've tried to open an older OCS file ?
They only crash after trying to open an older OCS.

Thanks,
Sam
ok thanks ;)

Radiance
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cgbeige
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going over 1024 px in Y works fine for me on OS X. Even with dual GPUs. Doesn't even flicker, let alone show black.
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ROUBAL
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@Nostromo : Edit : You were right, I had made a confusion with shortcuts on my computer.

See new tests in the post below :
Last edited by ROUBAL on Thu May 20, 2010 4:28 pm, edited 2 times in total.
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Nostromo
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the easiest to check would be to try to load an old ocs. If it goes through, it's RC1 if it says "invalid scene file", it's RC2.
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ROUBAL
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I have just edited my previous post !

@Nostromo : Edit : You were right, I had made a confusion with shortcuts on my computer.

This time I have really tested with 1.022 b2.2 RC2 :

Good news : The vertical strips have disapeared, and Octane now closes correctly.

Bad news : For the memory management, there is still a problem : Instead of 0 MB previously, now Octane displays 4095 MB, but that's still wrong because the actual memory amount of the available cards is 511 MB and 895 MB...

- The device manager and animations panels still display behind the render window.

- Mesh preview kernel node output still disconnected when opening Octane, until you move it.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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radiance
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ROUBAL wrote:I have just edited my previous post !

@Nostromo : Edit : You were right, I had made a confusion with shortcuts on my computer.

This time I have really tested with 1.022 b2.2 RC2 :

Good news : The vertical strips have disapeared, and Octane now closes correctly.

Bad news : For the memory management, there is still a problem : Instead of 0 MB previously, now Octane displays 4095 MB, but that's still wrong because the actual memory amount of the available cards is 511 MB and 895 MB...

- The device manager and animations panels still display behind the render window.

- Mesh preview kernel node output still disconnected when opening Octane, until you move it.
great news ;)

the 4096MB video ram bug is a cuda 32bit toolkit bug, we're looking for a workaround...

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radiance
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We will release a last RC3 tomorrow with the remaining issues fixed and hopefully that one can go gold ;)

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ROUBAL
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Hi Radiance,

Great news ! To work so fast, I'm sure that you not only work on Octane, I think that you also drink it ! :lol:

Thank you very much !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
andrian
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I am getting a little slow down with RC2, it gives me 2.48 samples vs 2.95 samples on beta 2.1 on a simple scene. All manually imported , its a simple interior room with no textures, lit by sun/sky, on GTX 480.
Last edited by andrian on Thu May 20, 2010 5:06 pm, edited 1 time in total.
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radiance
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andrian wrote:I am getting a little slow down with RC2, it gives me 2.48 samples vs 2.95 samples on beta 2.1 on a simple scene. All manually imported and textured, its a simple interior room with no textures, lit by sun/sky, on GTX 480.
are you sure everything is configured identically ?
the scene file format is not compatible, so you need to recreate it, and you might have differences.

also keep in mind that this version needs to do a bit more work than 2.1,
it has recursive textures, which is quite a bit of additional/complex code to run through on each ray.
In fact, i was expecting an bigger slowdown, quite happy with the results.
I think some scenes might be a bit slower, and others a bit faster depending on how you configure your mats.

Radiance
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