Very nice progress andrian. Love the last render. If you could bake a bit of displacement to stone wall it would look much better.
Cheers,
n1k
Architecture viz - old house style
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
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I don't get the design...I hope it's reconstruction
don't mind me...
Anyway, render quality is very good, and I would like to say modelling as well
If I can suggest...maybe few bevels(chamfer edges) on few very sharp corners, notably the heavy stone walls, and roof, these lack certain details when using pure texture without displacement (or I would actually suggest to use displace modifier in modelling, those polygons would be total killer look on those stone walls
)
And please lesser angle on FOV.. it doesn't show any dynamics in design, since there is none, it just creates crazy fish eye effect, which doesn't suit this particular images.
Anyway, one of best jobs here anyway, don't mind my crit

Anyway, render quality is very good, and I would like to say modelling as well


And please lesser angle on FOV.. it doesn't show any dynamics in design, since there is none, it just creates crazy fish eye effect, which doesn't suit this particular images.
Anyway, one of best jobs here anyway, don't mind my crit

Intel C4Q , 4G ram, GTX 285,
Thanks guys for comments. Critique are always welcomed.
And yes it's a reconstruction
Since I manage to reduce the triangles to 2,5 million and I think there will be some space left for chamfering those edges..
FOV is a requested from my client so I can't do much about that
, but I will render some images with normal FOV as Radiance requested 
As for displacement, there is a normal maps on the floor and stones but nothing more. Baked displacement will be the best option but not for my Vram limit..
There is more renders on the way.
And yes it's a reconstruction

Since I manage to reduce the triangles to 2,5 million and I think there will be some space left for chamfering those edges..
FOV is a requested from my client so I can't do much about that


As for displacement, there is a normal maps on the floor and stones but nothing more. Baked displacement will be the best option but not for my Vram limit..
There is more renders on the way.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
2,5 is a lot, but I know how much those Ivy's take so it seems right. Maybe delete some objects (like Ivy on outside walls) which are not in the particular picture frame being rendered to save some polygons which could be used to enhance details on stone walls.andrian wrote:Thanks guys for comments. Critique are always welcomed.
And yes it's a reconstruction![]()
Since I manage to reduce the triangles to 2,5 million and I think there will be some space left for chamfering those edges..
FOV is a requested from my client so I can't do much about that, but I will render some images with normal FOV as Radiance requested
As for displacement, there is a normal maps on the floor and stones but nothing more. Baked displacement will be the best option but not for my Vram limit..
There is more renders on the way.
But maybe such work is not necessary if client won't even notice prolly



Intel C4Q , 4G ram, GTX 285,
It was 6 million poly, but i manage to shrink it to 2.5. Now i add some grass and stuff...Normal maps seems shows up in different light conditions and camera angles, and its less visible in direct sun light..
See this camera angle, normal maps pop up quite good, and you can see chamfer of the edges I didn't remove..
I try to add baked displacement on the walls, but that polygons goes up in the sky..
See this camera angle, normal maps pop up quite good, and you can see chamfer of the edges I didn't remove..
I try to add baked displacement on the walls, but that polygons goes up in the sky..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
And some funky shot

Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
- david jones
- Posts: 1
- Joined: Sat Jun 12, 2010 3:26 am
Very nice!! Noticed that you said you modeled this in autocad then max. Does anyone know if you could create this type of detail using Archicad? Thanks for the thoughts.
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
hi david jones.
i work with archicad 12 and cinema 4d 11.5 ,what ever you can do with autodesk , you can do with archicad .does
two BIM softwares are very simmilar,archicad is more user friendly i think.
cheers
Rico
i work with archicad 12 and cinema 4d 11.5 ,what ever you can do with autodesk , you can do with archicad .does
two BIM softwares are very simmilar,archicad is more user friendly i think.
cheers
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
I would say more, whatever you can do with autocad a monkey with a type writter can do it better and faster (and a blind monkey at that), and that's coming from a guy that does most of it's work on autocad. Sadly enough is the most used soft in my line of work around here... so unless something changes, I'm stuck with it for a while 

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
+1kubo wrote:I would say more, whatever you can do with autocad a monkey with a type writter can do it better and faster (and a blind monkey at that), and that's coming from a guy that does most of it's work on autocad. Sadly enough is the most used soft in my line of work around here... so unless something changes, I'm stuck with it for a while
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47