Post here Octane for Max bugs and wish list

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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KaroBastardKiter
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relox wrote:wishlist like gabriel fx saids and my wishlist is to have displace map pleaseeeee i love to work with displacement map more than bump and normal map :D and pleaseeee again hide the ies geometry that its getting in the render viewport, i like to have only the light source but not the geometry if someone agrees with me.
Relox why don't you just set opacity to 0? :?:
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GR1F1TH
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I'm loving Octane for 3DS Max but I noticed that you can not render anything that is not in the viewport. So unless I turn my viewport percentage up to 100% on lets say, particles, they won't render. This is a major issue for me as I would like to render hair with the Hairfarm plugin but there's just no way I can display all 100,000 hairs (as geometry no less) in my viewport, 3DS just crashes.
I would like the add my vote to animated textures as well.
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3DS Max 2012-13, Octane 3DS Max
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gabrielefx
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KaroBastardKiter wrote:1WISH: focus pick
2WISH: set image dimensions in viewport
3WISH:zoom/pan image in the viewport
3WISH: buttons in the top of the viewport not in the bottom (-> if i want to save an image of a viewport which is bigger than my own screen i can't, the button always ends outside my view and i cant move it back in)
1) already in the wishlist
2) already in the wishlist
3) already in the wishlist
4) good idea but with a zoomable framebuffer isn't necessary
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gabrielefx
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GR1F1TH wrote:I'm loving Octane for 3DS Max but I noticed that you can not render anything that is not in the viewport. So unless I turn my viewport percentage up to 100% on lets say, particles, they won't render. This is a major issue for me as I would like to render hair with the Hairfarm plugin but there's just no way I can display all 100,000 hairs (as geometry no less) in my viewport, 3DS just crashes.
I would like the add my vote to animated textures as well.
use Max 2012 and Nitrous driver, it's the Quadro performance killer driver (finally)

I'm displaying now 180.000 hairs for a total of 5.700.000 polys without problems (GTX580 3GB)
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fur_test.jpg
Last edited by gabrielefx on Fri Jan 27, 2012 4:47 pm, edited 1 time in total.
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GR1F1TH
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hhhm I have all that set already.... and checking it again it's now working! Sooo Hairfarm must have been getting hung up on something.... I guess I really need to reformat soon too. :oops: Thanks for the example, I would not have kept trying or thought that 3DS would let me work with that much going on. :mrgreen:
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relox
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KaroBastardKiter , about the ies lights in the plugin, i already tried to hide it but, the geometry dissapear same with the ies light.i put the object option uncheck on the render option.
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gabrielefx
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relox wrote:KaroBastardKiter , about the ies lights in the plugin, i already tried to hide it but, the geometry dissapear same with the ies light.i put the object option uncheck on the render option.
Karba told me that at the moment is not possible to hide the body of the Octane light primitive because it isn't created with scripts (simple mesh+blackbody or ies texture), light objects are ready made in the Octane kernel.
I hope that Roeland will update soon these Octane lights because at this stage is impossible to use photometric lights.
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nildoe
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Gabriele

How are you rendering hair and fur in octane? im trying to no sucess, unless i use the convert to mesh button..was that what you did?

Nildo
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gabrielefx
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nildoe wrote:Gabriele

How are you rendering hair and fur in octane? im trying to no sucess, unless i use the convert to mesh button..was that what you did?

Nildo
yep!
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wxyz
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Matte Material for compositing. Is this possible using existing materials?
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