Hi Fred - no change with this. It will require TheFoundry to build in support for plugins to be able to access the procedural shader bitmaps.I thought I would write to see if there has been any movement on adding any of Modo's procedural textures into Octane? I have been baking textures into maps, which has been working well, but it would be nice to be able to remove that step in the process.
It's not something I've investigated. If you have a sample scene showing the Modo and Octane material layouts, and the conversion rules (ie. Modo Material property XYZ = Octane Material pin ABC) I can see if it can be coded into the plugin.Also, has their been any though as to if the clear-coat channels will be integrated? When clear-coat bump and clear-coat roughness were introduces they really helped in building more realistic lacquered materials.
I have been using mix materials to get a similar effect, but I sometimes I want to default to on-the-fly conversions
Paul