
Beta 2.2 RC1: SoftImage XSI plugin testing thread
Good to know 
Under one minute, also around 3,85mio triangles...
face

Under one minute, also around 3,85mio triangles...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Mmm actually its only 112 tris*40.000 instances = 4.5 million triangles... All are UV textured (don't know if the UV makes a difference or not when exporting?)..
Funny thing is that exporting is now fast, importing is painfully slow and rendering is super duper fast.... The day Octane supports camera/light/null animation, and supports pointoven/geocache for objects so, its going to be brutal
For 4 minutes per frame, its only renders for about 20 seconds :I
/Regards Peter K
Funny thing is that exporting is now fast, importing is painfully slow and rendering is super duper fast.... The day Octane supports camera/light/null animation, and supports pointoven/geocache for objects so, its going to be brutal

/Regards Peter K
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Mmm another not so funny thing that happens this morning, is that Octane seems to freeze randomly when doing animation tests (octane not responding after starting up)..
I just added my second GTX card, and now Octane freezes every now and then then rendering animations... I stumbled across this thread by you, though... Seems like my problem now :/ Maybe add a couple of ms extra delay?
:
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Freezes are often a timing problem.
A plugin sends the mesh to a file and start octane with the commandline parameters.
The plugin wait now for an image that Octane have saved after the rendering.
The whole proccess begins from ahead.
The problem is, after Ocane is terminated, the graphics adapter need some time to clean up.
Overlap the cleanup time with the new start from Octane with importing data, it can give freezes.
I had the same problem with my plugin, but after i added a 500ms delay for every used graphics adapter, i haven´t hear something about freezes...
-------------------------------
I just added my second GTX card, and now Octane freezes every now and then then rendering animations... I stumbled across this thread by you, though... Seems like my problem now :/ Maybe add a couple of ms extra delay?

------------------------------
Freezes are often a timing problem.
A plugin sends the mesh to a file and start octane with the commandline parameters.
The plugin wait now for an image that Octane have saved after the rendering.
The whole proccess begins from ahead.
The problem is, after Ocane is terminated, the graphics adapter need some time to clean up.
Overlap the cleanup time with the new start from Octane with importing data, it can give freezes.
I had the same problem with my plugin, but after i added a 500ms delay for every used graphics adapter, i haven´t hear something about freezes...
-------------------------------
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Have changed it to 2000ms per card.
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
A little annoying thing that I encountered.... If you set the frame range to for example start 60-300.. The output files is in three digit format like _060.png etc... However, if you then go back to maybe fill in a couple of frames, and render frame 50-59, it saves out in two digits like _50.png... Could you always set it to four digits isntead, since this works for 99,9% of the time? 
(Btw, 2000ms seems to work fine now! Not encountered any freezups sofar!)..
/Regards Peter K

(Btw, 2000ms seems to work fine now! Not encountered any freezups sofar!)..
/Regards Peter K
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Hello face.
This thread is a bit long and its quite difficult to find information about you work. I have few requests about your plugin and idea how to make it. Can you make request form? I mean some kind of template for posting problems\ideas\bugs etc.
Anyway , here is my problem (without template
)
It would be nice if your plugin could export specular map from Softimage . Now if plug something in Specular Color port in Phong material its exporting this as diffuse material in octane and doesn't show my specular map .
Idea:
you can use any color port in phong material to export maps like bump, normal, spec etc. but first you have to build own shader compound in render tree. Doing that you will be able to rename any port(renaming inputs for compound) to be i.e. normal map witch is unavailable in basic phong material in softimage.
This thread is a bit long and its quite difficult to find information about you work. I have few requests about your plugin and idea how to make it. Can you make request form? I mean some kind of template for posting problems\ideas\bugs etc.
Anyway , here is my problem (without template

It would be nice if your plugin could export specular map from Softimage . Now if plug something in Specular Color port in Phong material its exporting this as diffuse material in octane and doesn't show my specular map .
Idea:
you can use any color port in phong material to export maps like bump, normal, spec etc. but first you have to build own shader compound in render tree. Doing that you will be able to rename any port(renaming inputs for compound) to be i.e. normal map witch is unavailable in basic phong material in softimage.
Specmaps should work if you have no spaces in the texturepath/name.
Octane don´t like that.
Maps in the following ports are supported:
diffuse, specular, reflectivity and transparency.
Normalmaps can´t convert because the obj-file format don´t support it.
Bumpmaps aren´t supported from Octane.
You can self make a new thread if you want
face
Octane don´t like that.
Maps in the following ports are supported:
diffuse, specular, reflectivity and transparency.
Normalmaps can´t convert because the obj-file format don´t support it.
Bumpmaps aren´t supported from Octane.
You can self make a new thread if you want

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
A little report what I´m working on.
I´m working on a new strand implementation which includes no flipping polygons.
Means, that the result will be perfect, i hope
The speed improvement for export will be implemented.
Bumpmapping support is also in work.
And maybe a shadercompound for Octane that uses the standard phong shader as base.
face
I´m working on a new strand implementation which includes no flipping polygons.
Means, that the result will be perfect, i hope

The speed improvement for export will be implemented.
Bumpmapping support is also in work.
And maybe a shadercompound for Octane that uses the standard phong shader as base.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578