Hi, using this version and the Triplanar projection has no nodes to connect to. you can add it but there are nothing in the tab. it's blank
using 2018.
is there an issue here?
also there are a lot of issues regarding the daylight light. you need to turn it on/off for it to appear. speccially if you have a texture environment (hdri) and you go back and forth between them.
is there a timeframe of the update? i've seen that that have been quite some time since the last one
cheers
Martin
OctaneRender® for 3ds max® v2022.1.1 - 13.21
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi MartinBoom,
Could you share some screenshots or a video showcasing your workflow that reproduces the issue you're reporting?
Regards
Paride
Could you share some screenshots or a video showcasing your workflow that reproduces the issue you're reporting?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
paride4331 wrote:Hi coilbook,coilbook wrote:Hi Paride,paride4331 wrote:Hi coilbook,
I don't think I understood, did you export 2 VDBs (one from PhoenixFD and one from Embergeen) and import them into 3dsMax?
Regards
Paride
The top image is phoenix simulation with octane volume modifier added. The bottom is embergen vdb. It seems that phoenix never looks smooth and always looks pixelated.
Could you share your PhoenixFD simulation?
Regard
Paride
Hi Paride,
Here it is. Phoenix is always looking blocky even from faraway while embergen smooths the blocks. Thanks
- Attachments
-
- pixelated.rar
- (15.49 MiB) Downloaded 91 times
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi MartinBoom,MartinBoom wrote:Hi Paride
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... narMap.htm
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
1. Why does octane divide screen into 4 during rendering? And one quarter is always slow to render
2. Why does AI light work well with octane lights but not with VDB lights(fire) or mesh emitters?
2. Why does AI light work well with octane lights but not with VDB lights(fire) or mesh emitters?
- Attachments
-
- IMG_2432.jpg (37 KiB) Viewed 1579 times