OctaneRender® 2022.1 XB 1

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JoGo23
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Hi, can you confirm that OctaneRender® 2022.1 XB will eventually work with AMD GPUs other than the ones from Apple ?
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SSmolak
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There is huge OSL problem with this version. Some OSL code that works fine with latest 2021 version here completely doesn't work and even cause black screen - no render.

To make them works there is need to create new scene and copy objects with materials from old. Old scene with custom OSL code completely doesn't work.
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Meet
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Does the standard volume medium support color(Cd) channel of the VDB to color the VDB using scatter color channel?
Imported a vdb having Cd channel from houdini, doesn't seem to be reading the channel in either standard volume medium node or volume to texture node
vdb color.PNG
Edit - I merged all scalar Cd values to one Vector Cd value and still no color
Cd single.PNG
Cd single.PNG (11.27 KiB) Viewed 2892 times
Last edited by Meet on Sun May 22, 2022 11:21 am, edited 1 time in total.
Meet
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Another question, is it possible for mesh to fog node to have some sort of volume padding like in arnold?
mesh  to volume.PNG
mesh to volume.PNG (23.72 KiB) Viewed 2908 times
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aoktar
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SSmolak wrote:There is huge OSL problem with this version. Some OSL code that works fine with latest 2021 version here completely doesn't work and even cause black screen - no render.

To make them works there is need to create new scene and copy objects with materials from old. Old scene with custom OSL code completely doesn't work.
Share some screen capture and scenes to show what are you saying.
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galleon27
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Meet wrote:Does the standard volume medium support color(Cd) channel of the VDB to color the VDB using scatter color channel?
Imported a vdb having Cd channel from houdini, doesn't seem to be reading the channel in either standard volume medium node or volume to texture node
The attachment vdb color.PNG is no longer available
Edit - I merged all scalar Cd values to one Vector Cd value and still no color
The attachment Cd single.PNG is no longer available
Yes, it does support it. I've attached the scene file for both Houdini and Standalone.
Screenshot 2022-05-22 162154.jpg
Screenshot 2022-05-22 161828.jpg
Attachments
colorVDB.zip
(93.22 MiB) Downloaded 148 times
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
Meet
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galleon27 wrote:
Yes, it does support it. I've attached the scene file for both Houdini and Standalone.
Thank you for the files, helped with troubleshooting.
I understood why it wasn't working, I had to toggle on the "Cd" option in the import settings
toggle on Cd.PNG
Seems to be working fine in standalone, doesn't work in C4d, maybe Aoktar can shed some light on that. I will post it in the C4D section.
john_otoy
OctaneRender Team
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SSmolak wrote:There is huge OSL problem with this version. Some OSL code that works fine with latest 2021 version here completely doesn't work and even cause black screen - no render.

To make them works there is need to create new scene and copy objects with materials from old. Old scene with custom OSL code completely doesn't work.
I have sent you a PM. Can you please provide an ORBX that works in 2021.1.5 but not in 2022.1 XB1? Thanks

Can you also open a log window to check for any errors? A black screen may mean you haven't set an OCIO config path in your Standalone preferences.
GXGsynth
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Joined: Sun Feb 13, 2022 10:04 pm

What is the correct protocol to utilize the new 'ACES tone mapping' feature in regards to OCIO view/Force tone mapping/response curve/gamma/save format?

I'm having trouble getting exported images to look exactly as they do within the Live Viewer window

Image

Image
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haze
OctaneRender Team
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Meet wrote:Another question, is it possible for mesh to fog node to have some sort of volume padding like in arnold?
mesh to volume.PNG
Thank you for your suggestion, I think it makes sense and will add it to our list.
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