Quick cry for help here,
I'm running into some trouble with this plugin version whenever I hit render on a scene with geometry in it - c4d will crash before octane can even write any specifics into the log. No matter the kernel or whether it's a regular mesh or just a single primitive. Whereas for an empty scene, the renderer starts as expected.
Nvidia Studio Driver is up to date (472.39) after a clean install, GPU is a RTX 2070 and a 2070 SUPER, Cinema is R25 (25.015). Rendering a similar "cube in a vacuum" scene on the Standalone 2021.1 seems to work fine. I've attached a bug report - the scene file can really just be a single cube in empty space, no HDRI environment, lights or anything, so I felt weird about uploading it, but can do so? : ) It seems to be a more general problem, not scene specific.
Any help would be greatly appreciated - if more information is needed (?), I will of course provide it!
Cinema4D version 2021.1-RC3(r2) (obsolete build) 14.10.2021
Moderators: ChrisHekman, aoktar
- Attachments
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- _BugReport.zip
- (59.56 KiB) Downloaded 204 times
Which version are you using exactly?Tim0042 wrote:Quick cry for help here,
I'm running into some trouble with this plugin version whenever I hit render on a scene with geometry in it - c4d will crash before octane can even write any specifics into the log. No matter the kernel or whether it's a regular mesh or just a single primitive. Whereas for an empty scene, the renderer starts as expected.
Nvidia Studio Driver is up to date (472.39) after a clean install, GPU is a RTX 2070 and a 2070 SUPER, Cinema is R25 (25.015). Rendering a similar "cube in a vacuum" scene on the Standalone 2021.1 seems to work fine. I've attached a bug report - the scene file can really just be a single cube in empty space, no HDRI environment, lights or anything, so I felt weird about uploading it, but can do so? : ) It seems to be a more general problem, not scene specific.
Any help would be greatly appreciated - if more information is needed (?), I will of course provide it!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
That would be 2021.1-RC3, so the most recent one from the download center. The log gives me "Studio 2021.1 (11000014)", but that's probably the core, not the plugin? Anyway, 2021.1-RC3 is the first of the 2021 plugin versions I've tested, so I'm not sure if the issue would've appeared in the previous ones as well - but can check!aoktar wrote:Which version are you using exactly?
//EDIT: Adding some more clarification to the above, the crash occurs both for live viewer and picture viewer, once there is actual geometry in the scene. I've been using cube primitives for testing, but converting them to meshes doesn't seem to make a difference. So any geometry apparently. =/
File from download section that's bugged. Don't use it until I inform the version OUT and OK. Sorry for troubles
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Download has been replaced with a good version. It should be fine, give feedbacks for any problems. Thanks!aoktar wrote:File from download section that's bugged. Don't use it until I inform the version OUT and OK. Sorry for troubles
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- ScottGelber
- Posts: 21
- Joined: Wed Sep 21, 2016 3:07 pm
Any word on when we can expect Anime Kernel & Brigade in C4D?
A bit to early for that.ScottGelber wrote:Any word on when we can expect Anime Kernel & Brigade in C4D?
Both features are not ready even in Standalone 2022.1-XB0, there is only a separated preview demo for Brigade, for now:
viewtopic.php?f=33&t=78783
We need to wait that the core team finishes the Render Manager feature first.
Then it will be possible to integrate Anima kernel, Brigade, OctaneX, EmberGen and much more... stay tuned!
ciao,
Beppe