
Thanks
abstrax wrote:Maybe (if you want) try to disable Aero and open the same applications again and see if the graphics memory still goes down. By the way, what were the apps you opened?Jaberwocky wrote:Yep using Aero on win 7 64 bit
with
1 screen - 24" 1920 x 1200
1 screen - 17" 1280 x 1024
Cheers,
Marcus
Could you please elaborate on this..abstrax wrote:It's a feature requested by a technology partner. If you set it to 4, the first displayed image after a change will have at least 4 samples per pixel. Usually you don't need it. It may be useful if you have 2 GTX 590 for example. Then all 4 GPUs can contribite to the very first image displayed, which means it will have only half the noise than the image with 1 sample/pixel.acc24ex wrote:What does min_display_samples do?
Cheers,
Marcus
Well, try it out and move the camera aroundacc24ex wrote: Could you please elaborate on this..
As I do have 4 GPUs, a gtx 590 and two 580s... what happens at the maximum/minimum level, and how does the result look?
thanks Jaberwocky! knowing that is going to come handy to my current project since I'm tight in the vram side. Freaking windows sucking resources awayJaberwocky wrote:abstrax wrote:Maybe (if you want) try to disable Aero and open the same applications again and see if the graphics memory still goes down. By the way, what were the apps you opened?Jaberwocky wrote:Yep using Aero on win 7 64 bit
with
1 screen - 24" 1920 x 1200
1 screen - 17" 1280 x 1024
Cheers,
Marcus
Hi
I'm Back
Well this is very interesting.
If you switch off Aero in win7 and load up various programs over octane.The memory barely fluctuates.Not only that but i am now showing 874mb available on the card after powering 2 displays.
The moral of the story.Turn off Aero in win 7. It doesn't half suck up GPU memory.I have gained around 150MB of Video Card Ram by switching it off!
abstrax wrote:Well, try it out and move the camera aroundacc24ex wrote: Could you please elaborate on this..
As I do have 4 GPUs, a gtx 590 and two 580s... what happens at the maximum/minimum level, and how does the result look?You will see what I mean. The visible noise while changing things should be less but the refresh rate goes down, too, if the max_display_samples is higher than the number of GPUs rendering. As I tried to explain before: It only affects the very first render result after a change, i.e. when the rendering restarts.
Cheers,
Marcus
Jaberwocky wrote:well it did for me in the last Beta unless i'm going crazyabstrax wrote:Octane never did that, did it? Did that work in the past?Jaberwocky wrote:Sorry i meant the component names do not appear on the render vewport using the material eyedropper.
They do if you hover the cursor over the scene node pins , just not if you hover the materials eye dropper over the viewport.
Thanks,
Marcus
sorry yes i am going crazy ignore that.I mean when you just hover the cursor over the render preview screen you should get the part names up that the cursor arrow is hovering over , just like you do on the nodes in the node screen.
Not having a good day here.
In the past, I asked if we could have a specific render folder in the preferences, in order to separate input files and output files... It would be really usefull, because if you don't set manually a path for each saved image, the project folder is poluted by tons of rendered images. It is tedious !could it be done that the render be saved in the project folder or the needed folders be created in those cases
Hm, with the Softimage plugin you can choose a different output folder for the images.ROUBAL wrote:In the past, I asked if we could have a specific render folder in the preferences, in order to separate input files and output files... It would be really usefull, because if you don't set manually a path for each saved image, the project folder is poluted by tons of rendered images. It is tedious !could it be done that the render be saved in the project folder or the needed folders be created in those cases