Ahmet goodmorning. Unfortunately it is NOT project related. As you can see in the supplied test scene, the MaterialNode is the same , but the CryptoObjectPinName is different. 3 tags are the same.aoktar wrote:You're welcome but are you talking about a specific scene? Sample scene would be appreciated, can't know what's happening without seeing.poison wrote:AHMET , one big THANK YOU for your effort to making it very stable for my setups in R20.
Had some OpenGl issues with R19, but this is not octane related.
Anyhow, i have run into some tricky issues with Cryptomate in this update release.
Render setup:
Cyrptomate channels: CryptoMaterialNode, CryptoObjectPinName are checked
1) scene being rendered, eg frame 1-200
2) on frame 100, i stop rendering.
3) resume from frame 100 ...
4) Cryptmate channel CryptoMaterialNode is different from that point onwards.
this is complicated, cause in post i have to deal with reselecting the materials from that frame onwards.
is this supposed to happen ?
Thank you for your time.