I just send a wetransfer link to Juan with a scene that does render fine in 3.08, but fails to render in 4.0
Hope it will help!
OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3
Moderator: juanjgon
Hi Juan,
Thanks and congratulations for this experimental 4.00 "bla bla" Beta build.
Can you tell me what is "Nishita daylight" model or give me a link for this purpose ?
Thanks and congratulations for this experimental 4.00 "bla bla" Beta build.
Can you tell me what is "Nishita daylight" model or give me a link for this purpose ?
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
Another question : Does this Beta work with LW 2015 ?
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
This is only a new algorithm to compute the daylight lighting solution. If you search Google about it you could find several papers related to this model.pixym wrote:Hi Juan,
Thanks and congratulations for this experimental 4.00 "bla bla" Beta build.
Can you tell me what is "Nishita daylight" model or give me a link for this purpose ?
Thanks,
-Juanjo
Thank for these fast replies Juanjo.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
Juanjgon, objects not seen only in Octane 4, working fine in all other versions. Can't send you scene, sorry it has paid for assets. It's now happening in every scene. This is a massive bug. Try to replicate by creating a scene, then after saving scene load a new object into the scene, this is when the problems start.